Average Playtime: 5 hours

Machina of the Planet Tree -Planet Ruler

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The "Old World" was a world with an advanced civilization, but after its destruction there was little to no evidence left of its existence. That world was created from the blessing of the ether energy provided by the Planet Tree, Esthanatelle. After the destruction of the "Old World," the Esthanatelle Order, worshipers of the Planet Tree, took control of the world. During that time, "Attributes," relics of the "Old World" were being excavated in ruins everywhere, and the Order established Halbern Machinery Academy to research these "Attributes." The stated purpose of the Academy was the management and control of "Attributes" but, as it began to bring more places under its control, gradually the Order's control on it lessened and the Academy soon began to act independently, as a governing institution over a large part of the world. At the height of all this, Cram Lanvelouche, a genius S-Rank Mechanician from the Halbern Machinery Academy; the legendary Attribute, "Machina;" and the Planet Tree become intertwined in a great spiral... Machina of the Planet Tree -Planet Ruler- is the first in a series of several games by the group Denneko Yuugi. A combo-based RPG that focuses on action and flashy attacks, Planet Ruler takes many elements from classic Japanese RPGs and combines them in a fast-paced and colorful new world! Features a unique action point-based combo system! Wield an array of dazzling moves to triumph over your foes! Explore Halbern and meet its colorful inhabitants. Enjoy catgirls conversation between your party amid exploration with unique skits!
Release date
Jul 28, 2015
Denneko Yuugi
Sekai Project
Age rating
Not rated

System requirements for PC

  • OS: Microsoft Windows XP/Vista/7/8 (32 bit or 64 bit)
  • Processor: 2.0 Ghz
  • Memory: 512 MB RAM
  • Graphics: 640 x 480 or better
  • Storage: 500 MB available space
  • Processor: 3.0 Ghz
  • Memory: 1 GB RAM
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Last Modified: Sep 15, 2019

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Machina of the Planet Tree -Planet Ruler reviews and comments

Translated by
Microsoft from Deutsch
I'm somewhat undecided about this Game. As a JRPG, I wouldn't call it first. Because it has next to no Characteristics of an RPG. The Plot is completely linear. No Side Quests. Nothing hidden to find. The Dungeons are long Hoses in which the only Change in a few Crossings exists at one End, most of which is a bit of a Lot and the other End leads to the Finish. There is hardly any Equipment ... 3 Parts ... Weapon, Armor and 1 Object. But you can't change the Armor, the (only) object you don't get until just before the End of the Game. The Weapons remain. There are 4 Versions for each of the 3 Party Members. You can then level this with found parts in the Laboratory 1x (the biggest Obstacle here is to find the Parts by grinding. The Loot Boxes in the Dungeon fill up again when you've visited another Dungeon. There is a City, but it can only be seen as a Map and has hardly any Locations that are worthwhile. An Inn where you have to rest, save and the Workshop (to level up the Weapons). But you can do the same on each of the Storage Crystals. A Library with little Background Information. A Pub that doesn't offer at all. A Store where you can buy Healing Potions and, depending on the Level, some of the items needed to unpick the Weapons ... (Only you don't need them to be found in the Dungeon anymore). The Headquarters ... But you can't visit after the 1st Mission. In Addition, on the Map you will find the 1st small Dungeon, the 2nd Larger Dungeon and finally the Warp Point to the actual Dungeon. As the only RPG Virtue, I can only see the Choice Of the Attack method. As the Level rises, you get better And better skills here. Now the Fight can also be seen somewhat tactically. There are Action Points and Magic Points. Magic does not consume Action Points and can be recharged by Attacks. Everything else consumes said action Points (Items, Attacks). In the Case of the attacks, you should change your previously 4 selected Skills as much as possible, so the next Attack does more Damage. And then there is a Special, but that should be used prudently, because should the Magic Points drop to 0 you will be weak in the next Round and enemy Hits will do more Damage. The Opponents don't get fieser with each Dungeon. No they only get more Hitpoints. But if you just grinned a bit and choose Your Skills, most should be gone after 2 Rounds. Only the Bosses have an extremely large amount Of Hitpoints. But here, too, with the right Skills, it only takes a little longer until they are gone. In the whole Game, my Party was only killed 2x. So It's actually quite boring to play. Nevertheless, I found it quite nice as an Intermediate Game. The Best thing was certainly the short Dialogues between the Party Memos that reminded me of the Scenes of Disgaea. So buy ... For the Price charged NEVER. You get vastly better Games for that. Only when it is in The job can you try it ... Since I received it in the Bundle I can recommend it. Oh something else, the Trading Cards don't seem to work.
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