Average Playtime: 1 hour

Maia

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About

Maia is a strange and hostile alien world, toxic to humans, yet lush with new life. Your mission is to colonise this poison eden, survive it's dangers and establish humanity's first foothold in the stars. Created by independent developer Simon Roth, Maia is a space colony simulation game about surviving and thriving on another world.Build your Base
Burrow into Maia's mineral rich crust to build and manage a complex base that fulfills your colonist's needs. They'll need somewhere to sleep, somewhere to build and a steady supply of food, water and energy.An Enormous Procedurally-Generated World
Twelve light years from earth, the planet 3452C[Maia] circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares and meteor blasts and its unstable crust is constantly shifted by earthquakes. Nevertheless, it is theoretically habitable. Explore Maia through a series of vast procedurally generated mission areas, each one up to 2km by 2km in size.Challenge Yourself
In addition to the sandbox mode players can take on four specific missions, with more to come in updates. Deal with an influx of refugees from a stricken space station in Cassiopeia, survive the perpetual night of arctic winter in The Twilight Zone, study Maia's local ecosystem in SN1572 and begin to terraform the planet in the shadow of an active volcano in Stratospheric Sulphates.Research and Learn from the Planet to Survive
Maia is a hard science fiction game based on real or extrapolated technology. Some of the colonist's tools have been brought with them, but others must be fabricated from what they can find. Once your base is up and running colonists can begin to study the native environment researching new ways to use the flora and fauna of Maia to their advantage.Dangerous Atmosphere
Maia's atmosphere is toxic to humans, so to keep safe you'll need carefully manage the atmosphere around your base with well placed airlocks, atmosphere generators, heaters and air vents. Air flow and heat circulation are realistically simulated, emulating the deadly challenge of surviving on an alien world.Advanced Colonists AI
In Maia you don't have direct control of your colonists, they operate on their own initiative, fulfilling their wants and needs. You'll need to take care of both their bodies and minds if you want any of them to survive.An Army of Robots
Colonising an alien world isn't something humanity can do alone, instead they've created robotic helpers to do the jobs they don't want to. The I.M.P. robot digs through Maia's crust and collects useful minerals, while the Utility Repair Robot takes care of all that routine maintenance humans can't be bothered with.First Person Mode
Experience Maia through the eyes of your pet robots. Assume direct control and explore your base in first person, directly interacting with it by performing your robotic tasks. Become part of the world you've built.Genetically Engineered Super Chickens
To survive, your colonists will need to create and manage new sources of food, thus the people of Earth designed the genetically engineered super chicken, the Uberhuhn. With enough time and diligent research you can even begin to collect and herd the native wildlife of Maia. Unfortunately most of it tastes terrible.Custom Engine
Maia runs on a custom game engine made by independant developer Simon Roth. It is used exclusively in Maia and is purpose built specifically to support this game.Immersive SoundtrackMaia's immersive sci-fi soundtrack adapts and responds to in game events, ensuring it always reflects the mood of the game.The InspirationMaia was inspired by games such as Dungeon Keeper, Theme Hospital and The Sims. It mixes strategy, management and construction with dark gallows humour about the many dangers of an alien world. Maia also draws from the retro future style of 1970s sci-fi.To Come
  • A full story driven campaign, several hours long.
  • More rooms, and new base management systems.
  • Multiple bases.
  • More indigenous life forms and a functioning food chain.
  • Somewhat sassy computers.
  • Realistic water and lava simulation.
  • Cats with bee suits.
Get Involved
One of the great things about early access is being able to have players follow along with the game’s creation. This immediate feedback is extremely valuable to the games development. You can see our updates and give us feedback on the game via Twitter or our Development Blog. If you need some help with getting started in the game, you can check out our guides, head over to the official wiki or sign up to the forum.
Platforms
Release date
Developer
Simon Roth
Publisher
Machine Studios
Age rating
Not rated
Website
http://www.MaiaGame.com

System requirements for Linux

Minimum:
  • OS: 64 bit
  • Processor: Intel Core i3-3250 or AMD 6350
  • Memory: 2 GB RAM
  • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
  • Storage: 4 GB available space
  • Additional Notes: OpenGL 3.2 support is required.
Recommended:
  • OS: 64 bit
  • Processor: Intel i5-3570K or AMD FX 8350
  • Memory: 2 GB RAM
  • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
  • Storage: 4 GB available space
  • Additional Notes: OpenGL 3.2 support is required.

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: Intel Core i3-3250 or AMD 6350
  • Memory: 2 GB RAM
  • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
  • Storage: 2 GB available space
Recommended:
  • OS: Windows 7
  • Processor: Intel i5-3570K or AMD FX 8350
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
  • Storage: 2 GB available space

System requirements for macOS

Minimum:
  • OS: Mavericks
  • Processor: Intel i5
  • Memory: 2 GB RAM
  • Graphics: Radeon HD 6750M
  • Storage: 4 GB available space
Recommended:
  • OS: Mavericks
  • Processor: Intel i5
  • Memory: 4 GB RAM
  • Graphics: NVidia 650M
  • Storage: 4 GB available space
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Last Modified: Sep 17, 2019

Where to buy

Steam

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Maia reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review I have now given the Game several Years but it is still the Basics that make it virtually unplayable and really new Features are to be counted on one Hand. Cons:-The PHP is ghastly. Really ghastly .. -The AI of the Settlers is catastrophic. 99.9% of all Deaths would be avoidable if your Settlers just did something meaningful but no Even though You have tons of food they don't come up with the Idea of what to eat or the Opposite They prefer to embrace and stand stupid in the Area instead of the plants to him Were harvested or to process. -Did I say the PHP is atrocious? -Meaningful new Ding-/features take forever to get into the Game, at the Moment it's just a bit pretty. -Especially for new Players, the first Game starts are extremely frustrating, the starting Resources are far too scarce. You have to know pretty well what you're doing otherwise you quickly run out of Food and it's called game over. -You can only give Orders to the Settlers very indirectly. One Recognizes, for example, that there is a Bottleneck, because the Settlers simply cannot worry about certain Things, there is little to do about giving the Settlers a Pat. Usually you don't have much left but to switch off everything else so that someone goes slowly towards the Problem Zone, but often this Does not help either and the Settlers are just around or running back and forth instead of collecting Important resources. When it comes to Space-building, you can provide Things with high Prio, but this only helps to a limited Extent. -Feedback from the Settlers can be obtained through a Kind of SMS. These nice meant IC Messages, should probably give rise to RP feeling, go after a short but unbelievable also the Bag and you just click it away, like to ignore an important one. Pros:-Nice Idea .. Much Potential-The Developer is active in the Forum. And tries to help. (At least he has it until about 1 Year ago.) -Sci-Fi-ääh a lot of Potential? ... Btw.. I had some nice Conversations via Forum with the Developer and all my Comments have always been commented on sensibly by the Developer ... But still, I just think he totally took over. All my problems highlighted Are still more or less in Play. He just doesn't get To grips with the problem with AI despite unendless messing around .. And that really kills all the Fun Of the game. I don't want to insinuate anything nasty, but I look at the last extending/Patches I believe the Game has arrived in Zombie Care state. You already know that from other dead EAs, it's just done if you do something and from time to time an Alibi patch comes in.
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