MAIZE (itch) (Alex Moran)
About
[ Made in 48 Hours for the University of Utah's 'HARVEST' Game Jam ]
For generations, the Barnett family has protected their town from the Darkness that lies beneath their farmlands. Every year on Hallow's Eve, the Darkness grasps for freedom.
You are the last of the Barnett family line, and the time has come once more. Not even the moon is here to guide you through the winding fields of the Barnett estate. Can you fend off the rising evil, or will your bloodline die here..?
CONTROLS:
WASD/Arrow Keys - Movement
Left Shift - SPrint
Move Mouse - Aim Flashlight
Left Mouse Button - Fire Shotgun
Escape - Pause
Upcoming Patches: Balance changes / animations, vfx
CREDITS:
- Creative Producer - Alex Moran
- Production Coordinator / Gameplay Engineer - Ethan Beez
- Lead Writer - Caroline des Robert
- Narrative Designer - Emily Schmuckal
- Lead Artist - Jed Bynum
- Level Designer - Jason Chang
- Background Artist - Ray Hunt
- Lead Engineer - Kimball Brooksby
- Gameplay Engineers- Sean King, Sebastien Combes
- UI Engineer - Parker Hoot
- Composer / Sound Engineer - Miles Clark
System requirements for PC
Last Modified: Oct 25, 2021
Where to buy
itch.io