Average Playtime: 3 hours

Majesty: The Fantasy Kingdom Sim

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Like Majesty series? Check out Majesty: The Northern Expansion as well!
"It’s a great strategy game. I’d recommend this to RTS and RPG lovers alike." - AppAdvice
"One of the "5 winning games for tablets" - New York Times, July 2011
"Majesty: The Fantasy Kingdom Sim" is a vast magical world where you are honored with the crown of a tiny fairytale kingdom. When you become the head of the country all the responsibility for the land's prosperity rests on your royal shoulders. You will have to fight various enemies and monsters, explore new territories, manage economic and scientific developments and solve a heap of unusual and unexpected tasks. For example, what will you do when all the gold in the kingdom transforms into cookies? Or how will you bring back the trolls who robbed caravans and whose disappearance ruins the economy of the country?
The core feature of "Majesty: The Fantasy Kingdom Sim" is that you cannot control your citizens directly. There are a lot of heroes in your lands: valiant warriors and warlike barbarians, powerful wizards and grim necromancers, industrious dwarves and skilful elves plus many more. But all of them live their own lives and decide for themselves what to do at any moment. You are able to issue orders but heroes will follow your commands only for a sizeable reward.
"Majesty: The Fantasy Kingdom Sim" contains elements of role play: while fulfilling your orders, the heroes improve their skills and talents, as well as earn cash to be spent on new equipment, weapons, and magical elixirs.
"Majesty: The Fantasy Kingdom Sim" – the throne is waiting for its hero!
Game Features:
- Legendary indirect control strategy totally adapted for iOS.
- 10 types of heroes with dozens of statistics, weapons and armour.
- A dozen types of monsters.
- Several dozen spells.
- 30 upgradeable building types.
- 15 scenario missions+ a bonus one.
- 3 difficulty levels.
- About 100 game achievements.


* "...Richest real-time strategy game I’ve yet played on a phone or tablet, and also one of the more interesting games of this sort I have played on any system recently." – The New York Times
"It’s a great strategy game. I’d recommend this to RTS and RPG lovers alike." - AppAdvice.com
"That’s an amazing amount of responsiveness from an app. Again, I’m a huge fan." - The iPhone App Review
* "I’m glad I finally had the chance to play in Majesty a lot, and I hope that it gets all the attention it so rightly deserves." - 148Apps
* "If this had been a new title built specifically for iOS, I would have called it a stroke of genius. As it is, I’ll have to call it a pleasant serendipity" - TouchArcade
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"Majesty The Fantasy Kingdom Sim" is a trademark of Paradox Interactive.
Developed and published under license by Herocraft.

Platforms
Release date
Developer
HeroCraft
Publisher
HeroCraft
Age rating
10+ Everyone 10+
Website
http://www.herocraft.com

System requirements for PC

System requirements for Android

System requirements for iOS

iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8
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Last Modified: Oct 22, 2019

Where to buy

App Store
itch.io

Top contributors

iBarin

1 edit
146

Majesty: The Fantasy Kingdom Sim reviews and comments

Translated by
Microsoft from Deutsch
On my Lectures: Just do what the Tutorial asks of you, then the same Text does not appear again and again. And that you can only build the simple Buildings is because it is the Tutorial. If you complete the Tasks you are being given, that's done in 10 Minutes and the first Mission starts. So the Game runs steady and has no Bugs that make it unplayable. The only thing that bothers me a bit Is the relatively small Image section that is visible, a Zoom Function would be nice! Fantasy Fans can access! Thank you for your feedback, Kodijakk! Unfortunately, we had no possibility to implement zoom at the moment we were transferring the game to a mobile platform. But we'll keep increasing quality of our future projects!
Translated by
Microsoft from French
Very friendly games that is more to manage its buildings and give instructions than to direct its troops. Big regret however for some characters, who, for use do not serve: archers and mages as well as necromants. Indeed, instead of fleeing the fight as the priests do when a monster goes on them, they remain in front of the enemy even if only one of their shot is enough to kill them. Since they stop dying, and unless they keep following them to make them invisible, I never buy it is money lost. 2nd point: the priests, they can be 4 to heal a single Warrior while he has only one rat to beat. Can't they go and see what's going on in the other place? Sometimes I have 4-5 warriors who die for lack of care while the 4 priests are in the same place. That's too bad. Otherwise very addictive game and very nice.
Translated by
Microsoft from French
The game could have been great. But why can we not give direct order to his units? Whether it is to attack or to explore the map, one can only influence with flags the artificial intelligence of the units. Except it really doesn't work well as a gambling mechanism. For example I want to explore a part away from the base, I put a flag in the distance, after a while a hero will move there in a straight line. Once on site I would like to explore the surroundings, so I put a new flag with a lot of gold not even a screen of the hero, and Ben no! This one may very well consider returning to the base. It's the same stupidity in combat, 5/6 heroes are heading to an opposing base to tie, well the one at the front can very well decide that it is too dangerous and go back to the base alone... At the beginning it passes and you win anyway, but once you have missions in a time imgone, it's just annoying, frustrating and ultimately without interest
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