Average Playtime: 1 hour

Malevolence: The Sword of Ahkranox

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Enter the world of Ahkranox - the first ever genuinely infinite first person roguelike. Become the incarnate form of a magical, sentient Sword, protecting a realm of dreams from the shadows of its own tormented soul, and stand as an eternal guardian against the infinite darkness that threatens to consume all.

In development since 2010 and meticulously inspired by the classic RPG experiences of the early 90s, this turn-based roguelike drops you into the infinite realm of Ahkranox, a dream-world in the mind of a sentient sword. The world is infinite, the loot is infinite, the quests are infinite and the possibilities are infinite. Relive the classic adventure experience of the past in this modern day salute to the pioneers of modern role playing.


  • A procedurally generated, yet permanent, world to explore.
  • All players experience their own copy of the same world. Share your finds with friends!
  • Plunder an infinite amount of procedurally generated loot.
  • Compete against your fellow adventurers to prove yourself the greatest hero to have lived.
  • Choose from a never-ending supply of quests.
  • Interact with your fellow players through rifts in time.
  • Relive the brutal difficulty and merciless game mechanics of the golden age of video gaming.
  • Claim undiscovered locations as your own for other players to stumble upon.
  • A game without an ending and with no level cap! You live to reach greater heights than your fellows, or you die gloriously!

This game is in early access. What does that mean?

While very playable, and quite feature-rich, this game is not 100% complete yet. We still have some bugs to iron out, and we still have a few features left to complete, but we're not far off! Join the action now and get access to each new feature in our regular updates! Get in early to discover places that no other player has yet found, and make a name for yourself on the leaderboard as one of the mightiest heroes that Ahkranox has yet seen.

So what else do you have planned to add to the game?

  • More dungeon types
  • More quest types
  • More dwelling types
  • Weapon and armour crafting
  • A new, totally updated magic system
  • Boss monsters
  • More global multiplayer functionality
  • More bug fixes and enhancements
  • And more!

What's Next For Ahkranox?

Malevolence was the result of a wonderfully successful Kickstarter campaign, whose stretch goals allowed us to begin early work on Malevolence's first expansion pack, which we will be diving into as soon as the base game is done. Sales from this base game will also go to furthering the development of the expansion pack!

So come on in and join the hundreds of players already enjoying the game, and while you're here, jump on our official forum to share what you find! Remember that if you can see it in your game, everyone else can, too!
Release date
Visual Outbreak
Visual Outbreak
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: 2.0GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 7600 or better (1024MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolution 1024×768
  • DirectX: Version 9.0c
  • Storage: 2000 MB available space
  • OS: Windows 7
  • Processor: 2.8GHz Quad Core
  • Memory: 8 GB RAM
  • Graphics: (DirectX 9.0c) ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (4096MB graphics memory or more. Shader Model 3.0 needs to be supported). Maximum supported resolution 1440x900.
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 2000 MB available space
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Last Modified: Aug 28, 2019

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Found first hidden stash
You found your first hidden stash
Reached Eddya-Anic's Holdfast
Safely reached Eddya-Anic's Holdfast as instructed by Clergyman Al-aeks
Made first kill
You made your first kill
Found first town
You found your first town
Found first dungeon
You found your first dungeon
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Malevolence: The Sword of Ahkranox reviews and comments

Translated by
Microsoft from French
What is malevolence? A Dungeon-crawler game case by case in first person view, but with an old-school RPG side. Said like that, it's boat. But malevolence is really not commonplace. First the graphic side, because it is the first impression of the game: it is... old-school. Graphics from 20 years ago, if not more. The game being presented as old-school, it's not embarrassing. The game will loose you in a totally open world (this is definitely not outward and its pseudo-open world). You initially choose between a guided direction, to make your first levels quietly in the first and immense Dungeon (Shoba Nhor) or be let loose in the world to make your own way yourself. Do not try to take your hand, apart from the direction of the first village the game tells you nothing. This is not disturbing because, at the moment, the game has no development of history or scenario. It is you who travel, explore, discover, descend into dungeons, lootez. You decide the direction to take and you try your luck. The game offers a permadeath mode and it is this mode that justifies the game itself. Yes it is frustrating to die and to lose several hours of a run, but to you to go somewhere else, in another direction, find other cities, other dungeons, try a less easy start and see how far you can go. And in the end, see what score you make. Because there is no other purpose than the score and steam achievements. And this game conveys the same emotions, the same feelings as a game released from the years 80. It's simple, the mechanisms are basic, but rich enough so that after 15h of game you have not discovered everything and you do not get tired of the app. Because weariness is the worst enemy on this game: only 7 types of enemies in a world that declares itself infinite, with infinite dungeons, every Dungeon taking hours, inevitably it is seen and reviewed. Yet this game knows how to be addictive, just because every step can be the last. Then you pay attention. You search, you search, you raise danger and risk. You're afraid for your hero. And it's a powerful engine of fun. On the other hand, even in permadeath, save often! The game is not stable, I have noticeably a CTD every 45 minutes, and when it closes (or when you leave the game) the play does not record and you will have to resume to the last place where you made a backup. It's weird the first time you play, you think it's Ironman, you leave the game, and when you raise there is nothing. because you did not manually make a backup before leaving. For the rest, nothing to complain about. true old-school game feeling, well realized and addictive, there are quality of life options (teleporters, recall crystals, ground ankhs etc.) but not too much, which makes the game severe but just.
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