March of the Living
About
Along the way you'll meet allies, defeat foes and battle through the infected. Manage your resources and make the tough decisions necessary to ensure the survival of your group. In this march for salvation, your choices matter.GenreMarch of the Living is a survival roguelike-like inspired by FTL and popular zombie fiction.Features
- Manage a group of up to 6 survivors
- Define your journey through over 160 unique events
- A new procedurally generated game world on each play-through
- Real time combat with the possibility to pause at any time
- Over 80,000 words of quality writing
- Trade for the supplies you need
- Scavenge for goods in cities
- Four starting characters to unlock
- Adaptive music for an immersive experience
System requirements for PC
Minimum:
- OS: Windows XP+
- Processor: Intel Pentium Dual Core T4400 2.2 GHz
- Memory: 2 GB RAM
- Storage: 600 MB available space
- Additional Notes: Minimum resolution: 1280x720
System requirements for macOS
Minimum:
- OS: Mac OS X
- Memory: 2 GB RAM
- Storage: 600 MB available space
- Additional Notes: Minimum resolution: 1280x720
March of the Living reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Don't Feel like reading, check out my Gameplay to the Game: Let's Play March often he Living If you can't do anything with minimalist Graphics, you should leave the Fingers of March of the Living. The 2D optics are a means to An end and with a lot of Benevolence you can perhaps Insinuate a Retro-charm to it.
The Music, on the other hand, has already succeeded a little better. She's atmospheric and I never found her annoying if something Variety wasn't bad here either. The Sound Effects also contribute To the Atmosphere of a Zombie Apocalypse.
You start the Game with a Character Named Greg. As you continue to play, you can also unlock other Characters, each with different Features and resulting Pros and cons. Equipped with a Firearm, some Ammunition and Food, you set out to reach the East Coast. There is supposed to be a Ship there, which promises rescue from the Apocalypse. In the map View, you now have several Waypoints to Choose from that you can control. Once a Point has been reached, an Event is held, which is displayed in the Form of a Text. Small story parts are dealt with And multiple choice influences. The Map also lists some major Cities. Here you can browse different Buildings and, with a little Luck, find useful Things such as Weapons, Ammunition, Food or Dressing Equipment. The longer you search, the more Likely you are to find something. Unfortunately, the Risk of Zombies also increases and is attacked.
A Pause Function always makes it possible to keep track in Battle and to plan the next Attack in peace. With Firearms and in Melee combat, you now have to kill all The Zombies before it goes on. This is how you get bogged down from Event to Event and from City to city in order to reach your Destination at some point. In between, you also have Opportunities to act or give away found Things in order to get a Quid pro Quo. Maybe another Survivor joins us, too. The Game offers the Opportunity to have up to six Characters in the Group. That increases the Odds in the Fight. However, the Consumption of Food Is also higher. Regular Eating and Rest Are necessary so that the Character does not die.
March often he Living manages to provide a lot Of fun with simple gameplay mechanics. The Events are (although presented only as Text) exciting and I often wondered afterwards what would have been had I decided otherwise. So after some Time the Addiction Factor sets in and one hopes, with a bit of Luck and increasing Knowledge of the Game, to get a little further next Time. At least I didn't make it on the first Pass.
Prepare to die! And then just try again. :)
Friends of simple Graphics and a simple but captivating Game principle can access for just under 15 Euros. I did it and I didn't regret it.