Mario & Luigi: Partners in Time
About
In this quest of lunatic proportions, the Mario bros. team up with none
other than… their younger selves! Control both sets of bros. at once in
this intriguing action RPG, where comedy is king and the story leads you
beyond the Mushroom Kingdom. Explore Mario’s world across space and time
as you take down the evil alien invaders, the Shroobs!
In this precursor to the Mario & Luigi™: Bowser's Inside Story game, the
brothers travel back in time to retrieve Princess Peach™, only to come
face-to-face with baby versions of themselves, the princess, and
Bowser™. While controlling both the adult AND baby versions of the
Mushroom Kingdom heroes, you’ll unleash powerful attacks and cross
environments using special techniques to solve puzzles in creative ways.
With four brothers to control, this adventure is bound to get out of
control!
This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.
System requirements for Wii U
System requirements for Nintendo DS
Where to buy
Top contributors
Mario & Luigi: Partners in Time reviews and comments
Exploration is all but non-existent, side quests literally don't exist, combat is so basic and currency so easy that you can load up on Bros Items with no caveats and steamroll every single fight, there's two puzzles repeated over and over across the entire game. I've played this game so many times and always end up at the same points in terms of levels, badges, and play time. Powers from Superstar Saga are split up between the adult and baby bros and the only thing it adds is tedium.
There's potential here between the adult/baby comedy bits and yeah the darker (for a Mario game) implications in the story and bosses. But there's just so much dropped between the plot being a fetch quest and the bosses being mostly forgettable and the few setpieces and linear dungeon design that there's nothing to save it.
And then they end it with a (really easy) Bowser fight that for some reason is only reactions? Completely unnecessary and just more padding for time in such a way that really typifies all the issues of the game.