Mar 3, 2017
Average Playtime: 121 hours

The Legend of Zelda: Breath of the Wild

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The Legend of Zelda: Breath of the Wild is an adventure game developed by Nintendo. It is the nineteenth installment in the series.

After awakening from a hundred year sleep, memoryless Link hears a mysterious female voice that guides him to a destroyed kingdom of Hyrule. He finds a Wiseman who says that a ruthless creature, Calamity Ganon, was imprisoned for 100 years. Even though the creature is trapped, it is still gaining power. Link sets out to kill Ganon before he frees himself and destroys the world.

In contrast to the previous titles in the series, Breath of the Wild the player to explore a vast open world. At the beginning of the game, a small tutorial is given to the players and they are free to travel the world at the pace they see fit. Link can climb almost every surface in the world, search for new equipment, cook food to restore health. Fast travel to certain places in the world is also available for the players. The world is highly interactive. For example, trees can be chopped down in order to make fire, or Link can use his shield as a snowboard.

Metacritic rating
Release date
Mar 3, 2017
Age rating
10+ Everyone 10+
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The best game on the system, without a shadow of a doubt. In the beginning it feels like hard work to carry on playing due to the lack of guidance given with the game, however after around 15/20 hours it gets going and I could not put it down. This was the first Zelda game I had played and I am now looking to play more. If you have a Switch and haven't played this game, go out, buy it and play it! 
Never has a game felt quite as alive as Breath of the Wild. Initially I was a little put off by the differences between this and previous Zelda entries, but that soon changed to absolute adoration. Not only does it have a massive world, but it's a massive world filled with characters, animals, quests, mini-dungeons (shrines), and secrets. It plays surprisingly smoothly on the Wii U. I've heard things of frame drops, but I haven't experienced that at all (though, to be fair, this could be because I've been playing exclusively on the gamepad). One thing I truly love about Breath of the Wild is the challenge. Standard Bokoblins aside, every battle legitimately feels like a punishing life or death situation with little room for error. Weapons break fairly quickly and I love this. It adds to a frantic sensation of wild survival. What's more, there are little surprises around every corner. I have yet to find an area where exploration didn't bare fruit. While damn near perfect, it has a few minor issues. Firstly, the control scheme may take a while to get used to - the button configuration is kind of all over the place (some commands could probably have been simplified to one button rather than multiple). Secondly, the English voice acting is horrendous, and as far as I know there's no way to change it on the Wii U version. Finally, the actual dungeons aren't nearly as massive as pre-release rumors suggested. Naturally, this isn't the game's fault, rather misinformation leading to speculative hype. The dungeons are fun, but pretty short. The true satisfaction comes from the exploration of the seamless world. 
«Blew my mind»
«Can’t stop playing»
«Sit Back and Relax»
«Beaten more than once»
«OST on repeat»
First Zelda game I'd given a crap about since Link's Awakening:DX I don't really have to explain's pretty universally loved.
«Beaten more than once»