Average Playtime: 33 hours

The Legend of Zelda: Skyward Sword

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One of the most storied franchises in history soars to new heights. The
Legend of Zelda™: Skyward Sword shakes up the tried-and-true
adventure game formula and marks a turning point for the franchise. The
introduction of full motion controls to the series enabled by Wii
MotionPlus™ technology enhances player movements while offering the most
intuitive play control of any game in the series to date.


The Legend of Zelda: Skyward Sword boasts the most realistic
sword combat of any game to date, turning every encounter into a
challenge of both brains and brawn. Wii MotionPlus technology
accurately translates the angle of every sword slice, effectively
putting Link's blade in the player's hand. Analyzing enemy attack and
defense tendencies and counteracting with precise swings of the sword
provide a satisfying experience that blends puzzle-solving with a new
and distinctly unique combat system.

Explore a massive, multilayered world that seamlessly blends soaring
exploration in a sea of clouds with intense ground-based adventuring
that blurs the line between the main world and traditional Zelda dungeons.
Link™ soars through the skies on the back of a noble bird and dives
beneath the clouds to the continent below in an epic quest that lays
the foundation for the events in the critically acclaimed The
Legend of Zelda: Ocarina of Time.

Prepare for intense puzzle-solving as only The Legend of Zelda games
can deliver. Exploration of the forests, volcanoes and deserts
requires players to think on their feet as they solve puzzles,
overcome obstacles and escape deadly traps. Once they find their way
to each dungeon, they are confronted by even more puzzles guarded by
fiendish enemies.

The Legend of Zelda: Skyward Sword redefines the traditional
Zelda framework and introduces an arsenal of items, upgrades and
rewards unlike any game in the franchise to date. The adventure guides
players into, out of and back to dungeons and areas they've already
completed. Along the way, Link gathers a massive inventory of peculiar
items and resources that can be used to upgrade many of his weapons
and equipment.

Every copy in the initial production of the game will come packaged
with a special music CD featuring orchestral arrangements of select
songs that will be performed at The Legend of Zelda 25th Anniversary
Symphony Concert.

A Wii Remote Plus™ controller or Wii MotionPlus™ accessory is required
to play The Legend of Zelda: Skyward Sword. There will also be
a limited edition bundle version of the game available, with a Gold
Wii Remote Plus™ controller included. LEARN

*Note that the gold controller will simply be gold in color and will not
contain any actual precious metals. Sorry.

System requirements for Wii U

System requirements for Wii

System requirements for Nintendo Switch

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Last Modified: May 9, 2024

Where to buy

Nintendo Store

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The Legend of Zelda: Skyward Sword reviews and comments

When the motion controls work they make for great combat. The world is nice and the final boss is peak
«That ending!»
when iw as 12 or whatever i looped that cutscene at the end of the desert temple over and over again because i thought it was cool as hell and you know what? i was right
As long as the motion controls work they make for very interesting gameplay and combat
«Sit back and relax»
Great dungeons and interesting mechanics, tied together with a charming art style that holds up well to this day. The main problems are that it may get boring going back and forth between the same set pieces, an empty open hub world, and controls that can be extremely stubborn and annoying at times.
«Blew my mind»
«Liked before it became a hit»
Yeah, I'm done with this game even on a second try. Ridiculous padding, over-acted and overly-expository plot that simply retells the basic Zelda myth except now drawn out with anime tropes thrown in for good measure, horribly empty overworld with equally horrible navigational controls, a hint system that's both unavoidable and condescending to the point of ruining puzzles, broken pointer controls - controls that already worked great in the previous entry - broken combat that even if it had worked properly still would have generated an over-reliance on gimmicky combat encounters, overly generous health and saves (likely because of the broken combat), useless crafting and stamina systems, dungeons and world design so linear they make Twilight Princess look like The Count of Monte Cristo, unimaginative bosses that you fight multiple times, so much of that fucking beetle item. There's just no reason to play this game whether it's tied to the Zelda brand or not.
A Zelda game that mostly works, but has a boatload of flaws. The split, disconnected world leaves a lot to be desired in the worldbuilding and story department, while some of the motion control additions seem forced and detrimental to gameplay.
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