Average Playtime: 1 hour

MarZ Rising

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2065: Humanity prepares itself for the colonization of Mars. The early history of the red planet, however, holds some mysterious surprises. There is already life on Mars – (un)dead life. Guide your crew through a breathtaking single-player campaign and solve the mystery of the undead. Well-thought-out base building and skillful resource management are the key to fending off zombie attacks. The game challenges your creativity and each level demands new tactical approaches. It is up to you to make quick, clear decisions and limit the spread of these creatures. This is the only way for you and your crew to get through the mission safely.PLAN YOUR BASE Assess the overwhelming Mars landscape to produce a strategical power grid and create a building grid without restrictions. MANAGE YOUR RESOURCESMine building materials to construct new buildings. MICROMANAGE YOUR CREWOrganize your crew to fend off single attackers, man buildings or occupy whole fronts. RESEARCH AND GROWExplore new buildings and super weapons to expand your defense. GET RID OF THEMDefend your base from approaching zombie hordes. It is your duty to secure all infested Mars areas to guarantee the future of the first human settlement of the ISS Aurora. DISCOVER WHERE THEY CAME FROM Follow the exciting story and discover two alternative endings in a thrilling single-player campaign. BE READY TO MANAGE ALL AT ONCE!
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Not rated

System requirements for PC

  • OS: Windows 7/8/10
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: DirectX 9.0c compliant graphics card with 1GB dedicated memory
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: any
  • Additional Notes: MarZ Rising is still in development and system requirements may change.
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Last Modified: Aug 28, 2019

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MarZ Rising reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review After a few Hours of Playing Times a Review, because the Game is presented as I find more negative than it is. I love Games like Banished or Planetbase, but I always lacked the "Threat" that exists in both Games only in The form of forces of Nature such as winter in Banished or Solar Flares in Planetbase. Especially in Planetbase, when the clearly Alien inspired song is running, I think it would be good to send my Guards out and fight Aliens. This is available here in modified Form. First Of all, the Name ... MarZ ... Sorry, but this is like when 50-year-olds try to do something "Hippes" For Teenagers. This is just pure foreign-shaming. But: The Name conveys what it's all about. Campaign: Early Access? £15? There will be nothing special about that ... But: The Video Sequences are pleasantly designed, the Language in German, the Synchro very good, especially for this Price. The Missions themselves simply run out, and have few Dominion challenges in the complex sense. The Difficulty is acceptable on the medium Difficulty level, sometimes you lose, but also only because one has not concentrated 100%, for example, towers are explored in the Field, a light base construction included, quasi RTS "light." Skirmish: So far you can only "replay" campaign missions here, but get to know the Maps and the Technologies. A small thing about troop tattoos tower Management: You build the Buildings and Towers "empty." You have at the beginning of 4 Astronauts who can be sent freely from Building to Building to operate Buildings or Towers. This makes things more exciting at first, since you have to budget, after a certain Mission and in The Skirmish standard, you can additionally request troops for Money, which by the way also has a Rifle and attack Enemies within the Radius. The Landing Ferry can be protected with a Shield and extended by a Hospital To heal injured. Verdict: Beautiful graphics, nice troop T/tower Management, beautiful but unremarkable Soundtrack, but (still) too little for €15. When I see Games like Defense Grid 1 or even the worse 2nd Part, you paid to Release also 15-20 euros but had much more Levels, towers, Game Modes. But for €10 it wouldn't be fair either, because you can already see what's urgent here. In Principle, however, I can recommend it. If a Developer reads along: More Buildings! Super Weapons annoy. More Maps (yes an Editor should come, but I want to build finished Maps and not just), more exciting Songs, like to be inspired by Sci-fi Movies! A Defense Ring Upgrade that Astronauts in the Ferry can defend Them! One Way to build a Kind of Cover, Sandbag similar, eg Laser Fence, outgoing Metal shield, so that the Astronauts can also be used usefully. In addition, higher Range in Astronauts, because of Realism (yes I know but when it is shot at 5 Meters, THIS is absurd), OR Snipers that can be ordered.
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