Average Playtime: 1 hour

MegaSphere

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About

Play as a special ops combat unit sent to investigate why the stars around Solar System are going dark in MegaSphere — a story-based post-cyberpunk action platformer adventure game of supermassive scale set in early 22nd century: smart guns, robots, self-reconstructing environments, and vast AIs. RANDOMIZE EVERYTHING New world each time you play TOUGH ENEMIES Those AI's are called 'intelligence' for a reason UPGRADEABLE WEAPONS A homing flamethrower, a wall-destroying graviton, a bouncing RPG? THE SCI-FI LOOK YOU'VE LOVED Pixel art + pixel-perfect modern lighting engine PERMADEATH WITH CHECKPOINTS One life per user, unless you're a cat PHYSICS-BASED PLATFORMING Believable, alive world. So good it hurts GAMEPAD OR MOUSE+KEYBOARD Designed to work with your favorite control scheme
Platforms
Release date
Apr 15, 2015
Developer
AKGames
,
Anton Kudin
Publisher
AKGames
Age rating
Not rated
Website
http://www.megasphere-game.com/
System requirements for PC
Minimum:
  • OS: Windows 7
  • Processor: Intel Core 2 Duo 2.2 Ghz / AMD Athlon 64 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce 240 GT / Radeon HD 6570
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
Recommended:
  • OS: Windows 7+
  • Processor: Intel Core i5 2300 / AMD FX6120
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 550 Ti / Radeon HD 6770
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Additional Notes: Gamepad or Controller Recommended
System requirements for macOS
Minimum:
  • OS: Mac OS X 10.7+
  • Processor: 1Ghz+, SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: GeForce 240 GT / Radeon HD 6570
  • Storage: 4 GB available space
Recommended:
  • OS: Mac OS X 10.10+
  • Processor: 2Ghz, SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 550 Ti / Radeon HD 6770
  • Storage: 8 GB available space
  • Additional Notes: Gamepad or Controller Recommended
System requirements for Linux
Minimum:
  • OS: Ubuntu 12.04+
  • Processor: Intel Core 2 Duo 2.2 Ghz / AMD Athlon 64 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities
  • Storage: 4 GB available space
Recommended:
  • OS: Ubuntu 12.04+
  • Processor: Intel Core i5 2300 / AMD FX6120
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 550 Ti / Radeon HD 6770
  • Storage: 8 GB available space
  • Additional Notes: Gamepad or Controller Recommended
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Edit the game info
Last Modified: Apr 19, 2019
Available on
Steam
itch.io
  • Store itch.io was added to MegaSphere.

    Jan 19, 2019
  • Developer Anton Kudin was added to MegaSphere.

    Jan 19, 2019
  • Platform Linux was added to MegaSphere.

    Jan 19, 2019
  • Platform PC was added to MegaSphere.

    Jan 19, 2019
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Translated by
Microsoft from Italian
Early Access Review ATTENTION UTEMTI MAC!! I Understand that the game is still in beta, but during the gameplay appear large black bands that block the view for entire strokes of the game are likely loading failures of textures or images, however no matter how many times you reboot the problem persists. The gameplay (however little can be gocato because of the problem listed above) seems promising well, we hope you solve this problem
Translated by
Microsoft from Deutsch
Early Access Review did it only briefly, but that was enough to convince me that this was a good Purchase. I haven't seen such Pretty Pixels art Science fiction in a long time. The Lighting Effects are great, Sound is apt, music alternates between Exploration and Combat. The Game itself is a Kind Of Metroidvania. Ability to find here, open Way there and so on. Controlled in the Dual Stick Principle, the left stick means controls the Figure and the right Controls the Target Cross. The Controls are catchy, precise and tidy. Clearly a Pearl and for the Price you just have to strike. Definitely a Game for one of my next Live Streams.
Translated by
Microsoft from Dutch
Early Access Review this game is fun. even though you get lost a lot of times and dont know that you could press tab to see where which direction you have to go. its fun to see the robots you hate the most explode into litte bits. then its awfull to see another robot take the health you needed so badly. this game is pretty hard, or im jsut bad at it and that while i play on the easiest difficulty. its fun to just tear blocks out of the enivoirment and blast them towards those annoying drones that constantly set you on fire and attack en masse. so many enemies that have almost jsut the same amount of health as you hand have a variety of weapons to kill you with. like heat seeking missles.the game looks beautifull and you can see what youre doing msot of the time but the wires that are all over the place sometimes just block your shots unless you put a uppgrade on your weapon. i hate it when i die and i love it when i start playing again. everytime you start a new game the palce is different and i like that. i recommend putting on the developer build, which has much more content. + you can watch your enemy explode into tiny bits + you can see where you are + game is rather small 140 something mb - theres no level or stage selection like in the demo so you have to play through the whole tutorial and starting section again if you want to replay a speci fic part. - the boss is a bit unclear about how to defeat it but youll figure it out.
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