Average Playtime: 1 hour

Molten Armor

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Molten Armor is an action tower defense game with a non-linear story in sci-fi setting!
Command defenses and stop hordes of enemies! Fight on land, sea and in the skies!
Decisions taken in the heat of battle will change the course of the war.

The history of the game unfolds on a remote planet Marina - one of the colonies of the Earth Empire, the conflict on which turned into a full-fledged long-term struggle for influence, territory and wealth of the planet. In the game you will take on the role of the brave commander of the defensive unit, who, in the course of the game, will often need to make a difficult choice. What will your decisions lead to - only time will tell, and now is the time to stop the enemy with the firepower of your turrets!

  • Nonlinearity - depending on your choices, different scenarios will be opened with unique levels - besides visual differences (cities, deserts, snow-covered forests), you can take part in a sea battle, escape from enemies on the train through the desert and go on a bomber flight, shooting enemies from all sides.
  • Story - your decisions will influence not only the war itself but will also change fates of your squad mates. They can leave your squad, die or join enemy ranks, thus leading you to one of four endings.
  • Active participation in battle - you can't just build towers and watch the battlefield passively. Key to victory lies in constant buffing you turrets and cleverly using special abilities.
  • Diverse gameplay - from defending evacuation convoys and participating in an ambush to breaking through enemy defenses and fighting giant bosses.
  • Heroes - in addition to the player, storyline develops around several persons, who actively participate in both dialogs and combat - each of them can be sent into the battle. Sniper, machine gunner and even a flamethrower tank will aid you with defeating enemies.
  • Special abilities - In addition to building guns on the battlefield, in the arsenal of defense there are barricades, slowing down nets, mines, rockets and even a tactical slowdown!
  • Weapons specialisation - different towers work better agains different enemies. For example, a machine gun will do nicely against infantry, and cannons will lay waste to enemy tanks.
  • Hardcore - this game will make you sweat, but if you want to have some casual fun, you can always select the easy mode.
Brutal Muse Studio
Brutal Muse Studio
Age rating
Not rated

System requirements for PC

  • OS: Windows 7/8/10
  • Processor: Dual Core 2.4 Ghz
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • Storage: 1 GB available space

System requirements for Linux

  • OS: Ubuntu 10.04 or newer / SteamOS
  • Processor: Intel Pentium/AMD, 2.0 GHz or faster
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • Storage: 1 GB available space

System requirements for macOS

  • OS: Mac OS 10.7+
  • Processor: 2 GHz dual core
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • Storage: 1 GB available space
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Last Modified: Aug 28, 2019

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1 edit
Cut off the snake's head
You can rob caravans
Retreat, but don't surrender!
Start level "Meteostation"
Two towers
Complete the "chalk and cheese"
Difficult choice
Pick any option at the end of "sea devil"
view all achievements
29 items

Molten Armor reviews and comments

Translated by
Microsoft from Russian
Guys DON'T BUY this game!!! I don't advise you to buy it. And then I'll describe why. What are the "Turrets"?: Tactical formation of different types of turrets to prevent the passage of the horns to the Base. Tactical!!! And in this game it is not. You are given 4 types of turrets-shotgun, machine gun, cannon and AIR defense and 3 heroes. But the whole problem in the absence of tactical positioning of all this: it boils down to finding the right turret, sometimes with a high-speed zaklikivaniem, because you do not know who will go to you in the next chapter, you can not pause and put the troops. Also you can put barriers: concrete wall-Blocks passages if to put a pair of pieces, on condition of possibility to put a pair of pieces; Mines-undermining enemies; Network-Slow down enemies. AND the ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥: There blocked the passage, here put the grid to slow down, and there behind the bend just replaced everything. And x,, y there! -You can put them in definite places, where the razslaves considered it advantageous, but the one who did it was at least a little... Usually you are given to put blocks and redirect enemies with zero logic:-You have for example 3 guns, and you can redirect to the workaround, BUT! There, too, you can put 3 guns (or even less), but the first three guns are left unattended (well can ode in one place the edge captures the enemy, but the damage does not give birth)-then what is the point? What tactical emulation? That the enemy got to the base not in 5 seconds, but for 7?!!! -Grids you put on the defined PIECES of cards-Why can not get all the space in front of some determined towers? -with Minami a similar situation,-only in definite places; So even as all of them will be undermined-you need to wait a few seconds until the place of their installation. Now I will tell about the DISADVANTAGES of heroes: all the characters with their strengths and weaknesses, BUT THERE is ONE BIG "BUT": You can not choose the place of their appeal! -Razrab decided that he will work out your spent money here in this place for all 100%-that's gray and not in.. Come on! -and ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥. y that you need to override the other direction, and on the drum that in this direction and conventional turrets are all 100500. Well, why couldn't we give a couple of points in different directions???! As A result, you just skip enemies to the base N-th number of times, until you find the right order and time of the towers, the time when you need to pump them, or remember when and how much to leave the money to block air enemies or especially "fatty" on Determined waves, because you do not know who will go in a new wave. And then all the cells are set in grids and mines, as soon as the free pennies appear. Then Buy the Heroes (or earlier). And ALL THIS TIME YOU PERIODICALLY Click the SPACEBAR TO ACTIVATE the SLOWDOWN, because IT OPERATES a SMALL AMOUNT of TIME, And PAUSES In the GAME NO! ALL FURTHER GAMPLAY AFTER THE INSTALLATION OF TOWERS, GRIDS AND MINES ON ALL VACANT PLACES, AND THE PURCHASE OF ALL HEROES-REDUCED TO THE INCLUSION OF DECELERATION, AND WHILE IT WORKS YOU JUST REINSTALL THE MINES, AND CHINICHI BASKI BLUNT ZAKLIKIVANIEM AT A VERY STERN SWITCHING BETWEEN THESE CAPABLE. And the USE of ABILITIES MADE KORYAVO, because even the picture when turned on does not slow down, and as if SLOWS. STILL To The NEGATIVES of the GAME, BUT "GENAL NOVO RAZSLAVES"-The big locations: what turns the life into hell! -constantly have to go from one part of the location to another, because there is no pause, and to repair each tower you have to manually and individually! Distance (scale-up)-No. As A result, the gameplay that was to get you into the game, Tuto turns into a dull zaklikivanie at the Rastanke all turrets, without any tactics-but only with the search for a definite "combination". Also in the game there is a plot-for a tick: Your army is being hit, and you are constantly beating the waves. And between the bowls you are constantly retreating. Of The pros can relate: + Good stylistics of the game; + A certain variety of missions (but still they are crooked implemented) Conclusion: H.. THE IMPLEMENTATION DEPRIVES YOU OF THE OPPORTUNITY TO ENJOY THE GAME, AND MAKE YOUR GRAY MATTER "SHIVELIT". I Think that the game is not worth 250 p-kdifferent price is not more than 50, and it is better to download from the torrent
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