Average Playtime: 3 hours

Momodora: Reverie Under the Moonlight

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Momodora: Reverie Under The Moonlight takes the player on a journey through a cursed land on the brink of eradication. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one: a priestess named Kaho from the village of Lun. If only Kaho could somehow gain audience with the Queen, Her Majesty could surely be convinced to lend her power to help save the land and its inhabitants from certain doom―but time is short, and each coming night falls darker than the last...
Reverie Under The Moonlight is the fourth installment in the Momodora series of side-scrolling action platformers, featuring melee combos, dodge mechanics, and a plethora of items and spells to unleash upon your enemies. Play casually to fully take in and enjoy the rich setting and engaging, mysterious story, or crank up the difficulty to run your reflexes through a truly brutal gauntlet.
Beautifully animated graphics
Exciting action gameplay: pull off impressive combos, dodge attacks, and skewer enemies with arrows
Intense boss battles with challenging patterns and epic scale
Difficulty settings appropriate for all types of players―from story and setting lovers to hardcore action enthusiasts
A breadth of items that can be combined to facilitate new strategies
An amazingly diverse world to explore, filled with secrets and treasures
Eccentric allies and foes with compelling personalities
Mysterious lore and rich backstory woven into events, dialogue, and item descriptions
For this fourth installment in the Momodora series―which actually serves a prequel to the previous games―the primary focus during development was on improvements to the gameplay and art. The combat gameplay has truly evolved since the days of Momo III, and the character sprites are now bigger and better animated.
We also made an effort to include more tiny details here and there, expand on the world lore, and create more exciting boss battles.
I believe this is the best Momodora game in the series, and definitely the most polished title so far.
Most of us at Playism grew up playing video games during the early days of the NES, and throughout the years, action-platformers have been some of the staples in our respective game libraries. Long before “Metroidvania” was a thing, we fell in love with the original Castlevania series, as well as with other Hall of Famers such as the Metroid, Contra, and Ninja Gaiden games. About halfway through the lifecycle of the first-generation PlayStation, sprite-based game development took an unfortunate nosedive, and the sorts of games we loved most and grew up with just weren't being made as frequently or, frankly, with as much love and care as they once were.
Indie game development really helped to reinvigorate both the sprite-based action-platformer genre and the magic of actual sprite animation. rdein's games combine what we’ve always loved about tight-action 2D gaming with splendid influences from more modern games like Dark Souls. The dedication to your actions necessitated by animation locks; the insane intensity driving the boss fights and how epic it is that this quaint little heroine can tackle these heroic endeavors; the attention to detail in the environments, designs, and animations... all of this stuff is simply stunning and rdein pulls it off to beautiful effect.
Then there’s also the story itself, which is also a masterpiece in game storytelling: a strange, mysterious world that you inhabit with countless hopeless souls whom you are trying to save. There is painstaking detail in every item, every snippet of dialogue. You find yourself constantly readjusting how you feel about these people. You're trying to save them, but do they even want to be saved? Or should you be more worried about that awkwardly sinister tone in their voices...?
Momodora: RUTM shouldn’t exactly be categorized as “Metroidvania” or “Souls-like”, but there certainly are elements of both contained within. It's a game of its own, and it’s one of the best entries in the mind-bogglingly expansive genre of side-scrolling action-platformers. We at Playism all love the game, and we can state with absolute confidence that if you’ve bothered to read this far, then you certainly will, too.

Release date
AGM PLAYISM, Playism, Active Gaming Media, DANGEN Entertainment
Age rating
Not rated
Other games in the series

System requirements for Xbox One

System requirements for PlayStation 4

System requirements for Nintendo Switch

System requirements for PC

  • OS: Windows 7
  • Processor: 1.2 Ghz or superior
  • Memory: 2 GB RAM
  • Graphics: 256 MB
  • Storage: 200 MB available space
  • OS: Windows 7
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1 GB (with Pixel Shader support)
  • Storage: 200 MB available space
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Last Modified: Apr 8, 2024

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Reverie Under the Moonlight
Complete the main content.
Don't even try this.
Finish a playthrough on "Insane" difficulty.
Finish a playthrough without dying.
Finish a playthrough without killing any common enemies.
Bug Collector
Find all Ivory Bugs and bring them to the bunny florist.
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Momodora: Reverie Under the Moonlight reviews and comments

Tried to be both Dark Souls and Castlevania (plus anime tiddies if that wasn't already obvious enough) and ended up being neither. Combat never changes throughout the game, much of the "challenge" boils down to enemies being bullet-spongey and hitting hard with few opportunities to properly heal. Most of the backtracking is just backtracking, unlike proper Metroidvanias where you get upgrades that re-contextualize the way you traverse previous areas in new ways, whereas this game is just "pick which fork in the road you want to go down first." It has promise but it just doesn't do enough with the foundation to warrant much more.
A short and sweet metroidvania with gorgeous pixel art, fun and challenging bosses, and the perfect amount of depth for its length. It completely okay to play without having played previous Momodora games. The only downside is that a fair amount of content (in the form of items) is locked behind beating each boss without taking a hit. The game is replayable with a New Game+ that includes new enemy placements and a harder difficulty level for the masochistic among us, but I didn't play either. I would've liked another way to acquire those items, or at least less powerful versions of each.

Would recommend to fans of metroidvanias, or those who are looking to try out the genre.
At first, Momodora RUTM may seem like a linear Metroid game with somewhat stiff controls but is until you clear the tutorial area that this game truly starts to shine.

The game is roughly 6 hours and you barely feel them, once you enter the main area, the map is for you to explore at your own pace and way, once you enter an area there is some lore and NPCs to encounter and rapidly face a boss, it is fast and that is one of the strengths of this game, it doesn't waste its or your time. The world is charming and sad, merge that with a simple but beautiful art style and music and you have a solid game. As far as gameplay goes, it is simple but effective, you only have one weapon and one combo but you have to dodge a lot in order to evade attacks, which can be very punishing, so the challenge is good, at least in normal difficulty. The story is told in a similar fashion as the likes of Dark Souls and Bloodborne and it's pretty effective, although the sad mood of this game is at times accompanied by some silly and charming moments, so it's a little lighthearted at times, a welcomed thing

 They were certain moments which I won't spoil, but I didn't expect to be this effective, particularly with one of the bosses, it was outstanding, speaking of bosses, they can be challenging but at times you can cheat a little with the equipment you get and broke the game if only by moments, is not that bad but it feels a little safer than it should.

I can't recommend Momodora 4(?) enough, its developers deserve a lot of praise and a lot of money, I can only imagine what these guys can do if they only have the budget.
«Just one more turn»
«Can’t stop playing»
Translated by
Microsoft from Deutsch
I can only recommend this Game! Control: Joy-jo Key-no. I would definitely recommend a Joypad, on the Keyboard you get insane if you're not used to that. Combat System: Varied. I say it never gets boring to fight. It's not a pointless "I just spame a Button all the Time" but Tactics are in demand. With many Opponents, you first have to find the Trick to defeat them. Soundtrack: Celestial ~ It really always fits the Situation, whether it'S Boss fighting, Area or Event. Story: Well mixed in. Of course, the Main Sense Of the Story lies in "Hero Goes to eradicate Evil," but little Characters are hidden everywhere, all carrying their little "Story." Artwork: Classy. It is not too exaggerated HD but also not superpixel, which gives the Game this certain retro feeling that I love * ~ * game Length: All right. When you play for the first time and have to explore everything, you have been hanging on to everything for a little longer, but once you know where what is, then you rusht through quickly. But as I said, the first time you play, the Length is very pleasant. You don't always need 100 + Hours for a good Game. Rather a little shorter but a better comb;) leave it!
Translated by
Microsoft from Deutsch
Momodora: Reverie Under The Moonlight is a beautiful, gritty Pixel Game with a beautiful Atmosphere. You are a Priest and your Task is to remove a Curse that afflicts your Village as well as the entire Kingdom. Even though it's such a simple Story, it just doesn't want to be any more. Storytelling is not writ large here. The first thing I realized about this Game was that it reminded me a Lot of a 2D Pixel Dark Souls. I put my Hand in the Fire and say something that is very Mainstream, but that really really is my first Thought. You jump, roll and punch your way through the Opponents until you finally get to a Boss and then it's on to the next Area. There is not much To say about the Music and The environment: For such a low-cost Game you have put up with a lot of work. Melancholy and oppressive, but beautifully stirring. Even if some Sound Effects hurt in my Ears, you can still fuse it. The Gameplay is simple and easy to master. You have a Bow, a Roll and a Gun. You don't need Any more than that either. The Control is very precise and responds to every Push of a Button as far as possible. There are many Bosses, where you can skip many, and has its own Difficulty. The Game won't be easy as you take a lot of Damage, even if there are different Levels of difficulty. For that, the Length of the Game is the only Blemish. In less than 5 Hours you saw everything, even badly hidden Secrets. In short, It's a pretty underrated game that absolutely needs more Attention as it gets everything right that you can do right for a Pixel Game. It's an almost must-have Title. Almost But only. The Length of the Game, however, draws this into The Negative. A DLC with new History would be the best thing that could happen to the Game.
One of my favorite platformers, very exciting and stimulating. Something about it makes me replay it on and on.
«Blew my mind»
«Constantly dying and enjoy it»
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