Moondrop Mountain

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About

My wife is a huuuge Stardew Valley fan, but after 200-something hours she wishes there was more content. This game started as a seven-day roguelike challenge where I tried to make a Stardew-like that would keep on changing. (Actual time before the first build was uploaded: 16 days. That's game dev for ya.)

My twist on the Stardew formula is that some plants will affect their neighbors, either increasing or decreasing that crop's value. You'll have to change plans on the fly as new seeds and new plants become available.

All of the music, except for the title theme, has been stolen from my other games. This game uses the palette Resurrect-64 by Kerrie Lake [https://lospec.com/palette-list/resurrect-64].

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Joshua Galecki
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Not rated

System requirements for Web

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Last Modified: Nov 6, 2020

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itch.io