MythGrove: Festival of Yew
About
MythGrove: Festival of Yew is a rogue-like dungeon crawler where the player discovers a secret forest with a dungeon entrance. The player soon realizes that the legends of the yearly dungeon festival is real and enters to meet different spirits and adventurers. The player is the only human in this festival and has to attend the sport of dungeoneering to enhance their fame and experience. Through a series of diverse dungeon terrains, the player will have to rely on their skill in battle to enhance their weapons and skill tree to prove their worth in the festival.
This game is a senior capstone project. The capstone project is to make a game from scratch in 20 weeks. This is a representation of the first 10 weeks.
The Developers
Programmers
Jason Skillman
- Project Manager
Joel Hanson
- Lead Programmer
Kyle Gray
- Lead Networking
Designers
Amanda Coler
- Co-project Manager
- Lead UI/UX
- Sound Designer
Bella Weikman
- Lead Designer
- Lead Character Artist
- Lead Sound Designer
Juan Santos
- Lead Modeler
- Lead Sculptor
Christian Martin
- Modeler
- Narrative story writer
Music Composition
Jeff Knapp
Bella Weikman
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