Needlemouse Framework
About
Needlemouse Framework is ChrisFurry's "Fuck you" to most Gamemaker Sonic Frameworks!
While it obviously isn't the best, it tries its best to do what you need!
Assets aren't finished along with the main menu sprites, but I pormised to release this and I wanna get it out now.
Features:
- Sonic
- A Modified Hammerdrop (You press down and gain speed!!!)
- Genesis-accurate animation system. (for the Player only)
- Segmented speed!!!
- Green Hill Zone Act 2
- GHZ Enemies
- Tile Collision
- Collision tiles I didn't steal from Orbinaut Framework! (Listen man they're rlly good)
- A boss with the funny egg guy I didn't get to making the boss
- Dev menu
- Flickys
- Rings
- Mostly comments, I tried to put comments.
- Water
- uhh... it looks kinda cool?
Credits:
Sega (Sonic)
Sonic Team (Sonic 1)
Not Advanced, totally didn't help (@AdvancedNot, Helped with Sonic's sprites)
ImaDomey (Also helped with Sonic's Sprites)
Renegade (Helped with GHZ reshade)
Crazii (Sonic 64 Model used in the main menu)
Pixelated Pope (Palette Swap Shader)
Music:
Sonic 1
Sonic CD
Knuckles Chaotix
If there are any bugs, comment or dm me about it and I'll do my best to fix them!