Average Playtime: 3 hours

Nevermind

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About

NOTE: You do NOT need a heart rate sensor to play Nevermind.

With or without a heart rate sensor, emotion-based biofeedback will be available via almost any standard webcam on a min-spec (or higher) Windows or Mac machine*. Without a webcam or heart rate sensor, the biofeedback-specific features will be unavailable, but the core game itself will be fully playable and enjoyable as an atmospheric mystery-adventure game.



Nevermind is a biofeedback-enhanced psychological thriller that takes you into the dark and surreal world within the subconscious minds of psychological trauma patients.

As you solve puzzles and explore the twisted labyrinths of the mind, biofeedback technology monitors your feelings of fear, tension, and anxiety with each passing moment. If you let your fears get the best of you, the game becomes harder. If you’re able to calm yourself in the face of terror, the game will be more forgiving.

Nevermind’s goal is to create an unforgettable gameplay experience that can help teach you to be more aware of your unique internal responses to stressful situations. If you can learn to control your feelings of stress and anxiety within the disturbing realm of Nevermind, just imagine what you can do when faced with those inevitable stressful moments in the real world…



  • A one-of-a-kind atmospheric terror game that can sense your feelings of fear—creating an experience unlike anything you've played before.
  • A hauntingly surreal interpretation of psychological trauma.
  • Players must unravel the mystery of each patient's buried trauma, exploring darkly beautiful landscapes, solving puzzles, and unearthing clues along the way.
  • If played with biofeedback technology, Nevermind challenges you to stay calm in the face of stressful scenarios, helping equip you with the tools to manage stress and anxiety in everyday life.
  • Supports a range of biofeedback technology, virtual reality, and the Tobii EyeX eye-tracking controller.



  • Extensive Intel® RealSense™ technology support for physiological biofeedback tracking, unique gesture detection, and facial recognition events that can ONLY be experienced with RealSense!
  • Affectiva’s Affdex technology enables emotional biofeedback tracking via virtually any standard webcam!
  • Confirmed physiological biofeedback detection via the Apple Watch**, Wild Divine IomPE, Garmin Heart Rate Chest Strap, Mio LINK sensors, and more!
  • Players can combine both physiological and emotional biofeedback for an incredibly accurate and responsive experience!
  • For more information about supported devices, please see http://www.nevermindgame.com/tech

* Note: Webcam-based biofeedback is unavailable when played on VR platforms. For more information on our supported technologies and compatibilities, please visit: www.nevermindgame.com/tech

** To play Nevermind while using an Apple Watch, you must also download the Apple Watch app. For more information on how to use the Apple Watch with Nevermind and links to where you can download the app, please visit: www.nevermindgame.com/AppleWatch

...

DISCLAIMER
This game has not been evaluated by the U.S. FDA and is not intended to diagnose, treat, cure, or prevent any disease. The consumer-grade technologies supported by Nevermind are not medical devices nor should they be considered medical instruments.




Tobii EyeX Eye-Tracking Controller
With a Tobii EyeX eye-tracking controller, several aspects of the game can be influenced by simple eye movement - unlocking new features throughout the entire game as well as some brand new surprises within each level.

For more information about the Tobii EyeX, please see http://www.tobii.com/xperience/

GAME PADS
Nevermind currently has limited controller support for several D-pad based controllers (NOTE: a keyboard is still needed to enter the doctor’s name during the registration process).

We currently support:
  • Wired USB Xbox 360 Controller
  • Wired USB Xbox One Controller
  • Logitech’s RumblePad 2 Controller
  • Logitech Gamepad F310
  • Logitech Gamepad F710

Nevermind supports Razer Chroma technology! For more information about Razer Chroma, please see http://www.razerzone.com/chroma

We are hoping to support additional controllers in future updates.
Platforms
Release date
Developer
Flying Mollusk
Publisher
Flying Mollusk
Age rating
Not rated
Website
http://www.nevermindgame.com

System requirements for macOS

Minimum:
  • OS: OS X Mavericks (OS 10.9)
  • Processor: Intel i5 2.0 Ghz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000 series
  • Storage: 5 GB available space
  • Additional Notes: Yosemite users may experience some instability. Familiarity with WASD controls is encouraged.
Recommended:
  • OS: OS X Mavericks (OS 10.9)
  • Processor: Intel i7 @ 2.3 Ghz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 775M
  • Storage: 5 GB available space
  • Additional Notes: Yosemite users may experience some instability. Familiarity with WASD controls is encouraged.

System requirements for PC

Minimum:
  • OS: Windows 8 (64-bit)
  • Processor: i5 5000 series @1.6 Ghz
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Pro Graphics 5200
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Familiarity with WASD controls is encouraged. Nevermind is playable on Windows 7, though it is not fully supported (e.g., Bluetooth sensor devices will not work on Win7). RealSense™ functions are operational on min spec machines, however RealSense™ heart rate detection may not work on some low/min spec machines. For best results with RealSense™ heart rate detection, play Nevermind on machines with NVIDIA GeForce GTX 800 series graphics cards or better and processors with speeds of 2.50 Ghz or better.
Recommended:
  • OS: Windows 8.1 (64-bit)
  • Processor: i7 4790 @3.6 Ghz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 750 TI
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Familiarity with WASD controls is encouraged. Nevermind is playable on Windows 7, though it is not fully supported (e.g., Bluetooth sensor devices will not work on Win7).
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Last Modified: Sep 17, 2019

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Sinkler

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Nevermind reviews and comments

Translated by
Microsoft from Russian
The Pleasure of the sine wave the Name of the game is already in itself as a game with a word. "No matter", collected in English from Never (Never) and Mind, makes a very strong reference to the fact that we are dealing with natural madness. The Whole game is an attempt to show us the madness of people and their phobias, from which everything is poured out. Unusual game Chips From The beginning the game will hint you on the following features: Support for eye movement Tracking (eye Tracking) with specific devices Support for measuring your heart rate. Yes, your heartbeat can affect gameplay. Support your webcam to track your.. Emotions. All These fici are aimed at one thing-to measure the level of your stress during the passage. At a time when the game you are discovering an elevated level of excitement, the environment begins to transform, turning from surreal landscapes to horror, which can pressure both on children's fears, and on diseases like claustrophobia and hydrophobia. Does that Work? No. From the word at all. Of all of the above, I have only a webcam, and I can with an absolute poker face to sit for 5 minutes to do nothing, and the game will change the perception of my emotions then to the bottom, then to the ceiling of anxiety. Just a random behavior with a non-working algorithm. The Second problem-the game forsit webcam work. Here you play, and the game through the scene makes it run GUI to the webcam, forcing the game to collapse. And It happens over and over again. The game could not be forbidden to touch the webcam, it is decided for you. The Only salvation-in the settings to twist the "automatic" level of stress at least, otherwise the game will be stupid to prevent you to play as if you are afraid of everything in the world. No, it doesn't work too well. What about the meaning of the game? You are a doctor who climbs into the heads of his patients with mental disorders, looking for photos with statements, and then, collecting them all, trying to collect a combination of 5 of 10 of these photos, building in the right order, the present order of events, That will describe the real problem of the patient and where the roots grow. And everything would be nothing with this part, but the collection of events from these pictures too.... In one place. But What makes the game even more? Puzzles. These are perhaps the worst puzzles that can be found in modern games, they are NOT intuitive, they are NOT subject to logic, they can easily NOT relate to the key events in the head of the patient. One of my "favorites" was literally in the first half of the game, where you enter the room where you need to continue... Collect the tea service scattered around the room on a tray, and, OPA, the game does not say what to do and why to do it. We're just doing it. And in the same room disgusting safe-puzzle, from the same category. Worse puzzles You just do not find, they were done just to do, not to make it a pleasure to play. The Only slightly pleasant side of the game is the surreal levels. It is as if sometimes to get to the levels of Alice Madness Returns on the degree of beautiful chaos, which is created around, which will surprise the beauty, but also do not forget to treat with a toast. You Can buy if You are willing to devote time Nevermind as a meditative horror game (yes, so it happens) to Turn to the manuals of the game for you are not taboo (for most likely to have to handle, and more than once) Hefty discount or Bandle. Just like that. The Result is a Game that I personally like because of the visual performance, but the gameplay is a nightmare. Passed and forgot as a terrible dream. The passage for me took literally 3 months of constant throws and returns, because it is very, very unpleasant to digest. At even the whole small handful of pleasant impressions of the game-recommend it at least someone can not. It Seems this game can make unpleasant to any player in one way or another. Ill-Conceived in terms of gameplay offspring. Each time it will be something to please you can safely wait that in a minute will already be something annoying. And then again to delight and again to annoy. And so to the end. Rating: 4.5 Personal: 3.0 * Review made your humble Servant-Curator ~ Subscribe not to miss new reviews! : W
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