No Paradoxes
About
Quick note: Q to get out of the time freeze mode
This is a 3D time-traveling puzzle platformer.
It is my first proper project in Unity and my first game jam game but by just me.
The game was based on the idea of your own end allows you to progress, thus you can use your past selves and their corpses to progress through the levels.
I massively overestimated the amount of time I had in a week and the game is a mess.
But hey, it's about the experience.
I've learned a lot about unity as a whole and hopefully next time I can think of a smaller-scale mechanic, and perhaps convince myself to drop a dimension when it comes to jam games.
I would like to think that if a full version were to be made, it would entail stealth mechanics where you have to avoid your past selves to avoid changing the future.
Credit to Zedleta for letting me use his music.