NOCLIP (POLIMI Game Collective)
About
- [videogames] to glitch through a solid environment with collisions disabled. (e.g. "to noclip through a wall")
NOCLIP is an experimental first-person game in which you break its boundaries to discover a secret reality.
You've found yourself on a mysterious planet. You're able to feel it: your surroundings do not feel quite right. You are not real. Yet, discovering that you belong in a digital world gave you the power to transcend reality and see what lies beyond the simulation, letting you spot invisible and intangible objects hidden around the map.
You'll have to solve platforming puzzles by noclipping through the map, memorizing the path to your goal. However, your real body isn't as free: you'll need to be quick and accurate with your movements! During platforming you'll only have a limited timeset, which can be recharged through various checkpoints.
Are you ready?
Developement team
- Alessio De Nicolò -> Game designer, 3D artist, composer
- Samuele Castiglia -> UX/UI Programmer, Sound Programmer
- Stefano Fossati -> Gameplay Programmer, Co-Sound Programmer
- Nicola Ischia -> Gameplay Programmer, Data Structures Management
- Maurizio Vetere -> Level / Gameplay Physics programmer
Compile this form to help us better understand what excites you, or makes you doubtful.