Average Playtime: 3 hours

Nowhere Prophet

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About

Nowhere Prophet is a roguelike deck-building game set in a post-apocalyptic future.
Take on the role of a powerful leader and mystic. Empowered with the gifts of technopathy, the ability to sense and affect eletrical currents.
You are the last hope to a band of outcastes and refugees. Lead them across the randomly generated wastelands. Pick fights with greedy slavers and crazy machines using the turn-based card combat. But always spend your resources carefully. Can you survive long enough to reach the mysterious Crypt?
These features make Nowhere Prophet stand outCard-based tactical combat system
Randomly generated maps and events
Two decks to build: Followers and Leader!
Unlock new content across multiple playthroughs
Stunning and confident art style
A fresh non-western post-apocalyptic world
Indian infused electronica soundtrack
A roguelike deck-building gameNowhere Prophet is a single player card game with procedurally generated maps, a high difficulty and permadeath. At it's heart are two distinct parts of gameplay: Travel and combat.
TRAVEL
During travel you navigate across a procedurally generated map. Make sure your convoy has enough resources to travel as you pick your route. On your journey you will encounter strange places and even stranger people. You will be thrust into situations that put the fate of your followers in your hands.
If you're lucky enough to gain some rewards, maybe for helping someone - or robbing them, then you can invest those to improve your decks. Recruit more followers to have more and different units to put into battle. Equip your prophet or level up and learn new skills to have access to stronger action cards in combat.
COMBAT
You will have to overcome some enemies to keep your convoy and resources together. And sometimes you may even want to pick a fight for righteousness or just for loot. Once in battle the game changes to the turn-based card game mode.
Play convoy cards to put your followers onto the field and position them so you can overcome your enemy. Or play action cards to dramatically change the battlefield. But be careful: If you're wounded you will have to find a safe place to heal. And if one of your followers takes too many wounds, they are lost forever.
A science-fiction post-apocalypseNowhere Prophet is set on a far off planet called Soma. Your story begins many years after the Crash, a complete technological collapse. Civilization has broken down and the lack of resources made everyone turn either bandit or madman.
In this world inspired by Indian culture you lead a convoy of outcastes. These desperate men and woman following your vision of a better future. Under your guidance they travel with you through the wastelands. Your goal is the Crypt, a mystical place that promises untainted technology and safety.
If you can survive long enough to find it.

Release date
Developer
Sharkbomb Studios
Publisher
No More Robots, Sharkbomb Studios
Age rating
Not rated
Website
http://www.nowhereprophet.com

System requirements for PC

Minimum:
  • OS: Winodws XP, Vista or 7
  • Processor: 2 GHz
  • Memory: 4096 MB RAM
  • Storage: 200 MB available space

System requirements for macOS

Minimum:
  • OS: OS X
  • Processor: 2 GHz
  • Memory: 4096 MB RAM
  • Storage: 200 MB available space

System requirements for Linux

Minimum:
  • Processor: 2 GHz
  • Memory: 4096 MB RAM
  • Storage: 200 MB available space

System requirements for PlayStation 4

System requirements for Xbox One

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Last Modified: May 5, 2025

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Top contributors

iBarin

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Sinkler

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6.76%
Wilderness Wanderer
Travel for a total of 7300 days.
8.11%
Veteran
Win 500 battles.
8.11%
Loyal Royal
Put 100 Raj Guard followers into play.
8.11%
Legion-Breaker
Destroy 1250 enemy followers in battle.
9.46%
Fatality
Win a battle with at least 10 excess damage on the enemy leader.
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Baer Plays Nowhere Prophet (Ep. 2)
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Nowhere Prophet reviews and comments

Nowhere Prophet, developed by Sharkbomb Studios, is a distinctive entry in the roguelite card game genre, blending deck-building mechanics with RPG elements and strategic resource management. Set on the desolate planet of Soma, the game casts players as the Prophet, leading a convoy of followers on a perilous journey toward a mythical Promised Land. With its unique gameplay, striking art style, and punishing difficulty, Nowhere Prophet offers a compelling yet challenging experience that stands out in the genre.

Gameplay: Synergy and Tactical Depth:
At its core, Nowhere Prophet revolves around a card-based combat system that initially feels familiar to fans of deck-builders but quickly reveals its originality. The battlefield is dynamic, often featuring narrow layouts, traps, cover, or bonuses that can drastically alter the flow of battle. Cards are divided into two types: Followers, who are deployed on the field to fight, and Leader cards, which allow the Prophet to use special abilities. The roster of Followers is vast, and the synergy between them and the Prophet transforms each run into a delightfully unpredictable journey. For instance, in one run, I initially relied on a rush strategy with cheap beasts, but a piece of equipment shifted my approach entirely—I ended up with a 14-card deck focused on token generation.

Equipment plays a pivotal role, often dictating the playstyle of an entire run. These items enable the Prophet to intervene in battles by dealing damage, healing Followers, or applying battlefield effects. Rarer equipment (from common white to legendary purple) can also provide passive bonuses, fundamentally reshaping strategies. This adds a layer of adaptability: players must work with what the game provides, rather than adhering to a pre-planned approach.

Beyond combat, Nowhere Prophet incorporates RPG elements that enhance its depth. Choices made during the journey impact attributes like altruism, knowledge, and religiosity, unlocking new options in events while potentially closing off others. For example, trading followers for resources will bar altruistic paths, making every decision carry weight and consequence.

Travel and Resource Management:
The game’s world is divided into maps, each controlled by distinct factions with unique characteristics. Players must navigate these maps, choosing between safer routes or venturing into the unknown for greater rewards. Resource management—balancing food and hope—adds another layer of challenge. Travel depletes these resources, and running out can lead to the loss of Followers, creating a constant tension between exploration and survival. This mechanic sets Nowhere Prophet apart from other deck-builders, emphasizing strategic planning over pure combat prowess.

Visual Style and Atmosphere:
Visually, Nowhere Prophet adopts a primitivist art style with a vibrant color palette, crafting a grim yet captivating post-apocalyptic atmosphere. The desolate landscapes, monstrous creatures, and twin moons in the sky amplify the sense of isolation and despair on Soma. However, the user interface can feel clunky at times, occasionally detracting from the experience despite the evocative art direction.

Difficulty and Pacing:
One of Nowhere Prophet’s most significant hurdles is its steep difficulty, which may alienate even seasoned players. Even on the easiest setting, the game remains punishing—a single mistake, such as placing a card on the wrong tile, can unravel an entire run. I experienced this firsthand when a single misstep allowed the enemy to overwhelm me, wiping out hours of progress in moments.

Additionally, runs in Nowhere Prophet are notably longer than in most deck-builders. While typical games in the genre last 30–40 minutes, a single journey here can stretch to a couple of hours. A clear strategy often doesn’t emerge until mid-game, which may frustrate players accustomed to faster-paced experiences. Combined with occasional bugs and balance issues—such as runs that feel doomed from the start due to poor initial conditions—this pacing can make the game feel overly demanding. It’s understandable why some players might find it unappealing, as the time investment and potential for sudden failure contrast with the genre’s usual quick, iterative runs.

Final Verdict:
Nowhere Prophet is an ambitious title that successfully merges roguelite, deck-building, and RPG elements into a unique and immersive experience. The deep synergy between Followers, the Prophet, and equipment ensures that no two runs are the same, while resource management adds a strategic layer rarely seen in the genre. However, its high difficulty, lengthy runs, and occasional technical hiccups may deter some players. This is not a game for everyone—it demands patience, a tolerance for failure, and a willingness to experiment. For those ready to embrace its challenges (and perhaps raid a few caravans along the way), Nowhere Prophet delivers a tense and rewarding adventure in a world where only the strong and ruthless survive.
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«Blew my mind»
«Just one more turn»
Concise Review:

The future wasteland vibes meshed with dungeons and dragons style decision making was a lot of fun while it was fresh. It became repetitive.

The combat took some getting used to but grew on me the more I played. The balance between attacking the leader and keeping enemy units off the board is a interesting dynamic.

It’s lacking polish. The user interface is not great and definitely could be improved. I had a save file get corrupted and lost my run which was very frustrating because I really liked my build and I was very close to the end. Cards sometimes glitch and stay enlarged. Quick play didn’t work well, the controller wouldn’t move anything multiple times.

The longevity isn’t that great. I beat it twice with different leaders and builds and I didn’t feel the need to play again.

Overall it’s a low B+ and I enjoyed my time with NP but it will be forgotten quickly.

Final Score: B+
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