Null Dagger
About
Null Dagger is an experimental platformer made for the Godot Wild Jam #10, which theme was "Glitch". In Null Dagger, after hearing whereabouts of a treasure inside a forgotten ruin, you find a mysterious dagger with the ability to...modify the enviroment around it, and return to their owner whenever its are called. Can you use its powers in the best way possible, and make sure to escape these ruins alive...?
Feedback is very welcome!
- A and D Keys: Move;
- W or Space Key: Jump;
- Mouse: Aim;
- Left Mouse Button: Shoot the Dagger;
- Right Mouse Button: Recall the Dagger;
- Enter: Pause/unpause the game;
- M: Mute the game.
I (Delta-key) did the coding, the level design, the music, and most of the SFX. Morning Suks did most of the graphics, testing, and a lot of the design as well.
Big thanks to ZapSlat for the spring SFX, and to Anokolisa, for the tileset. Also, some of the SFX were sampled and edited from JoJo's Bizarre Adveture's.
Software used:
- Game engine: Godot Engine 3.1.1 Stable;
- Graphics: Aseprite;
- Music: Deflemask (NES and GB systems);
- SFX: JXFR and Audacity;
Finally, thank you for playing!
This game is open source, and its (very messy) source code is available at GitHub.