O Mighty Snakedragon
About
Control the weather as the mighty snakedragon & the rain spirit. Will you bring rain to the pious believers? Or be a benevolent God and bring rain to all? Or perhaps be an angry storm dragon and flood all the fields...
Made in 48 hours for the 2021 GMTK Jam.
Troubleshooting
If game does not start after tutorial, you may need to disable your ad blocker/play in incognito.
I was experimenting with game analytics and unfortunately the game crashes if it's blocked, and it's too late to fix this now for the jam. My apologies...
Controls
- WASD/Arrow keys to move.
- Push clouds by flying fast through them (holding W or UP)
- Space to toggle the rain spirit
- You cannot push clouds while the rain spirit is active
Game ends when less than 30 clouds remain. Use clouds for rain or push them outside of the village.
To perform a rain dance, both dragons' centers need to be flying very close for at least 3 seconds. Try making them both circle the same spot, or perform a figure-8 shape.
Too much rain will flood the farm.
Credits
Code by Omar Shehata.
Art by Celia S. Bode
Music & SFX by MacEnhizer.
Background
O Mighty Snakedragon is a calming game about gathering clouds:
And dancing with the rain spirit within to bring rain to the village:
The theme for this game jam was "Joined Together". We started out with an idea to join together pieces to create something larger. We thought about mashing sheep together...but that was kind of weird and grotesque to. So instead we thought of clouds!
This game relates to the theme both in that the main mechanic is to join together clouds to make it rain, and in that to perform the rain dance, you must control the snakedragon, and the "rain spirit" inside, both together, moving with symmetry, trying to achieve harmony to make it rain.
Initially you controlled the two dragons separately, but that was really hard. And it looked really cool when you could kind of move them together symmetrically. So we thought, why not make that the default way to move?
This made it much easier to control, but also really fun just to move around and create different patterns.
We later decided to add the concept of "pious" villagers. Those that believe in the snakedragon and pray to it, and those that don't. Choosing to bring rain to these pious farms, marked by the idols in their land, or choosing to bring rain to all, brings about different ending scenarios.
We hope you enjoy soaring above the skies and dancing with the rain spirit. We appreciate you taking the time to play and any feedback you have!