Omega Station
About
V1.1
- Re wrote level generation to reduce bugs in the generation and make the levels abit more open
- Map now has to be revealed by the player
- Re wrote gui to present item stats visually rather than as a number
A Vertical slice of a procedurally generated roguelike that I developed for my third year university project.
Controls:
W,A,S,D - Movement
Mouse - Aim/Shoot
I - Inventory/Map Screen
E - Interact/Pickup Item
Music was from https://incompetech.com/