Average Playtime: 4 hours

One day in London

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The main characteristic of a visual novel game is achieving immersion by giving the player the ability to influence the story through choices. Every decision, every action the player-reader takes can drastically change the course of the story. The smallest detail can turn out to have an important role to play. In One Day In London you will solve puzzles, perform magical rituals, and carry out special tasks. A sophisticated achievement system will hint at alternative storylines, and a user-friendly save system allows you to move freely within this wonderful story to explore all possible branches.

ATTENTION! The main game includes only the first two chapters. Chapters III through V are sold separately as DLC. Main features
  • nonlinear narrative, dozens of possible branching storylines;
  • several unique endings to the story you create yourself;
  • interactive gameplay, mini-games, quests;
  • memorable and well-written characters;
  • luxurious graphics, parallax, animated cut-scenes;
  • gorgeous soundtrack completely immerses you into the game;
  • new episodes released regularly. The story continues!
The plotThe story is set in the 19th century England during Queen Victoria’s reign. Our main hero is a bored descendant of an aristocratic family who is fascinated by the occult. He becomes an initiate of a secret society by way of a friend’s invitation – and unexpectedly finds that legends are real. He faces the frightening underworld and becomes an unwilling participant in a series of weird events, sudden deaths, and underhanded machinations among humans, demons, and mystical creatures. Of course, a story can’t be complete without a mysterious lady whose past is shrouded in darkness… What outcome awaits our hero? Only time knows… Time and the player’s choice.DisclaimerThe administration is not responsible for accidental summoning of any supernatural creature during the game.
Release date
Owl Studio
Owl Studio
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista/Win 7
  • Processor: 1.4 Ghz
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: DirectX 9 Compliant
  • OS: Windows Vista/Win 7/Win 8
  • Processor: 1.4+ Ghz
  • Memory: 4 GB RAM
  • Graphics: Better than Intel HD Graphics
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: DirectX 9 Compliant
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Last Modified: Aug 28, 2019

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Top contributors


1 edit
Jul 13, 2015
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The Puzzle Tech
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One day in London - Опасность оккультных обрядов
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One day in London reviews and comments

Translated by
Microsoft from Russian
I will Try to dispel doubts for those who doubt whether or not to take. So, this game is definitely NOT:-a Variation of the "Infinite Summer" or a dating simulator. -Consists of 80% of the mini-games, hiding behind the name of the visual novel. -Has exactly one path of passage, and all its variations-a couple of different phrases. -Shows a beautiful wrapper in the screenshots, trying to hide the dull content. -Will End in two hours, including the supplement. -Made without a drop of love, solely for the sake of thirst for profit. -Covered with a loud title "hopes of domestic gambling", trying to please you. On the Contrary, in this game THERE are: + Interesting story with several variants of development of events. Events, not just dialogues. + Both typical and unusual, but equally colorful characters that are perfectly inscribed in the story. + Mini-Games that create an atmosphere and do not try to take away from you unnecessary time. + A Minimum of three story turns that will make you sit with your mouth open and clap your eyes. + Amazing Visual Component. Don't believe the screenshots. It's still cooler. + Music. She's different, she's a place and she's in my playlist for the next week. + Villain in the cylinder, villain in the suit of jester, Victorian England, demons... Do you know what I'm doing? + Love. It Sounds banal, but here at every step it is felt that the authors sincerely love their offspring and put the soul into it. And in the end, we get a wonderful game, which for a small, especially at present times, the price, offers to plunge into a pleasant history, with beautiful music and stunned graphics. Play it. You are welcome.
Translated by
Microsoft from Russian
The End of the XIX century is a magnificent, refined epoch, reflected in "One Day in London". The Main character-a typical representative of the bored aristocracy of the time, in search of entertainment fascinated by occultism. Thoughtless pampering rarely does without consequences, and this time. The Unbridled way of life was abruptly replaced by a succession of events of various kinds of content, which we are witnessing. For starters, it is worth mentioning the not popularized game setting. To Confess, all sorts of survival, apocalypses, personal relationships have already become accustomed, and demonology became a strange but interesting discovery in "One Day in London", especially given the genre of visual novels. By the way, the diversity for the sake of her slightly diluted mini-games and riddles. The Main skeleton of the game is perfectly executed. Pleasant colors, careful approach to detail, the image of the characters, taking into account their characters and temperaments are excellent work of the artist. It is Not inferior in this and selection of music-calm and soothing, changing in tense moments. A Sensible detective can put in an example and gloomy entourage, corresponding to the described events. But not even this is the main advantage of the game. What really deserves praise, so truly interesting story, unpredictable and breathtaking, scrunelled with notes of English humor and a pinch of healthy cynicism. Ornate dialogues, decorated with verbal revolutions and literary techniques. It is the speech diversity that attracts, first of all, the simplified and simplistic texts of the player. The variability depends on the choice in the appropriate situation. Both the protagonist and the secondary characters are revealed as the narrative. The player's Decisions will affect their worldview, relationships and even characters in varying degrees. What darkens The overall picture is a somewhat blurred ending that pours out the unbalanced events of the text canvas. The Finale is not as open as it is sharply torn. It Remains to wait for the next episodes, which are likely to come out no sooner than the so undeservedly low popularity of the game will grow.
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