One Soul (Patrik Gyltefors)

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About

This is a Souls-like game in early development, created by a single indie developer. The goal is to create a complete game without relying on any third-party assets.

Controls

KeyActionESCToggle MenuRRestart
WASDMove PlayerMouseLook AroundLMBInteract (Exploration Mode) / Attack (Combat Mode)MMBHeavy Attack (Combat Mode)RMBBlock (Combat Mode)SpaceDodge (Combat Mode)IToggle Inventory ViewJToggle Journal ViewCToggle Character Sheet

(PS4 controller is also supported.)

State of Development

The long term goal is an RPG with both outdoor exploration and dungeon crawling, but the first milestone is to have a playable dungeon level.

  • Basic combat mechanics implemented in Unity/UE4.
  • Basic exploration mechanics implemented in Unity.
  • Inventory, loot and trade systems implemented in Unity.
  • Conversation system with Final Draft importer implemented in Unity.
  • Quest and  journal system implemented in Unity.
  • Game save system implemented in Unity. 
  • Placeholder font and icons made in Photoshop.
  • Level generation in Houdini from Tiled map input.
  • Procedural asset generation in Houdini.
  • Reflection cubemap generation in Houdini.
  • Custom render pipeline for Unity.
  • Custom two-bone IK solver implemented for Unity.
  • Test levels blocked out in Maya.
  • Placeholder character modeled in ZBrush.
  • Character rigged in Maya.
  • Placeholder animations for combat and exploration created in Maya.
  • Torch flame simulation made in Houdini (for use in promo cinematic).

Blogs

https://www.artstation.com/blogs/gyltefors/26NO/one-soul-part-1

https://www.artstation.com/blogs/gyltefors/aNZE/one-soul-part-2

https://www.artstation.com/blogs/gyltefors/8arg/one-soul-part-3

Platforms
Release date
Developer
Patrik Gyltefors
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 27, 2023

Where to buy

itch.io

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