One Soul (Patrik Gyltefors)
About
This is a Souls-like game in early development, created by a single indie developer. The goal is to create a complete game without relying on any third-party assets.
Controls
KeyActionESCToggle MenuRRestartWASDMove PlayerMouseLook AroundLMBInteract (Exploration Mode) / Attack (Combat Mode)MMBHeavy Attack (Combat Mode)RMBBlock (Combat Mode)SpaceDodge (Combat Mode)IToggle Inventory ViewJToggle Journal ViewCToggle Character Sheet
(PS4 controller is also supported.)
State of Development
The long term goal is an RPG with both outdoor exploration and dungeon crawling, but the first milestone is to have a playable dungeon level.
- Basic combat mechanics implemented in Unity/UE4.
- Basic exploration mechanics implemented in Unity.
- Inventory, loot and trade systems implemented in Unity.
- Conversation system with Final Draft importer implemented in Unity.
- Quest and journal system implemented in Unity.
- Game save system implemented in Unity.
- Placeholder font and icons made in Photoshop.
- Level generation in Houdini from Tiled map input.
- Procedural asset generation in Houdini.
- Reflection cubemap generation in Houdini.
- Custom render pipeline for Unity.
- Custom two-bone IK solver implemented for Unity.
- Test levels blocked out in Maya.
- Placeholder character modeled in ZBrush.
- Character rigged in Maya.
- Placeholder animations for combat and exploration created in Maya.
- Torch flame simulation made in Houdini (for use in promo cinematic).
Blogs
https://www.artstation.com/blogs/gyltefors/26NO/one-soul-part-1
https://www.artstation.com/blogs/gyltefors/aNZE/one-soul-part-2
https://www.artstation.com/blogs/gyltefors/8arg/one-soul-part-3
System requirements for PC
One Soul (Patrik Gyltefors) reviews and comments
Related pages
Hello Neighbor Hide and Seek, Moon River, Smith and Winston, Grand Strategy, Tailor Tales