Average Playtime: 5 hours

Ori and the Blind Forest: Definitive Edition

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NEW IN THE DEFINITIVE EDITION • Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more! • Discover Naru’s past in two brand new environments. • Master two powerful new abilities – Dash and Light Burst. • Find new secret areas and explore Nibel faster by teleporting between Spirit Wells. The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, Ori must journey to find courage and confront a dark nemesis to save the forest of Nibel. “Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios. Featuring hand-painted artwork, meticulously animated character performance, a fully orchestrated score and dozens of new features in the Definitive Edition, “Ori and the Blind Forest” explores a deeply emotional story about love and sacrifice, and the hope that exists in us all.
Platforms
Metacritic rating
88
Release date
Apr 27, 2016
Developer
Moon Studios GmbH
Publisher
Microsoft Studios
Age rating
Not rated
Website
http://www.oriblindforest.com/
System requirements for PC
Minimum:
  • OS: Windows 7
  • Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce 240 GT or Radeon HD 6570 – 1024 MB (1 gig)
  • DirectX: Version 9.0c
  • Storage: 11 GB available space
Recommended:
  • OS: Windows 7
  • Processor: Intel Core i5 2300 or AMD FX6120
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 550 Ti or Radeon HD 6770
  • DirectX: Version 11
  • Storage: 11 GB available space
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Last Modified: Aug 18, 2019
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Ori and the Blind Forest - Definitive Edition - Original Soundtrack
Mar 17, 2016
inter230407
Ori and the Blind Forest: Definitive Edition Trailer
Mar 9, 2016
Xbox
Ori and The Blind Forest : Vale ou não a pena jogar
Mar 22, 2015
Zangado
ORI AND THE BLIND FOREST - Gameplay do Início (Xbox One 1080p 60fps)
Mar 10, 2015
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Ori and the Blind Forest Review
Mar 10, 2015
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Ori and the Blind Forest | The Completionist
Jan 26, 2019
The Completi...
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63,322 items
0.89%
Unhinged
0.89%
Immortal
1.18%
Elite
1.28%
Supersonic
3.64%
Light Burst Master
view all achievements
57 items
Been playing this magical gem to this inspiring song all week!
Aug 16, 2019
chewillaby61
What kind of achievements will I miss on easy?
Aug 13, 2019
Cyathene
Help - Am I supposed to be here, It kinda does because i take damage if i try to leave, but i cannot do anything here that I see, what should i do?
Aug 14, 2019
WerePigCat
Help - How do I get out of the thorn felt swamp? I do not see an exit and do not know what to do
Aug 14, 2019
WerePigCat
Help - Not knowing what to do - Earlyish game. I right now do not know what to do to get to the next area, I thought i explored everything so far possible by me except for what is in this area, but i cannot open anything that is here, what should I do? The image below is where I am.
Aug 13, 2019
WerePigCat
Help - Confusion, how to get to location. I do not see any paths towards the valley of the wind (the second element thing that I need to do) and I do not see any paths that I can pass through. (I can give more screenshots if people need more clarification.) Than you all for your time helping me! (:
Aug 14, 2019
WerePigCat
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Ori and the Blind Forest - Part 2
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I have already written a Review before the Definitiv Edition and can now post it here without worries. The Game is madness! It's one of the most beautiful, if not the most beautiful, game I've seen so far. A Work of art! You play the Light Being Ori, which has to experience how the once idyllic World lies dying by evil Forces. The Task of the little Being is to dispel the Darkness and restore the World to new Splendor. Ori must face countless Obstacles and Dangers in order to reach the Goal of the renewal of the World. In full of Platformer Style, you move Ori through narrow Canyons, have to balance on Wooden Beams, dive down Into Waters, cleverly overcome thorn Traps, fight enemies, Dodge projectiles or take advantage of them, to get further and to get to the numerous small ones Secrets to come that this World has to offer. As a result, the Replay value is significantly increased. On the Journey, Ori learns new Skills to eventually get to certain Places that have previously remained closed to you. A Skillwood with three Paths also ensures that Ori can move more and more efficiently through the Adventure. The Game offers fantastic painted Graphics with wonderful Animations. The whole Game is lovingly designed and looks like lively in its own Way. For the most Part, lyrics or even Voices are dispensed with, and the gestures and first-class Music alone contribute to the Overall Mood. One knows exactly what it is about, the Emotions that are supposed to express certain Scenes are conveyed first-class, so that you can identify and empathize strongly with Ori. It is just too sorry for you if, for Example, you let the little Being bounce accidentally into a Thorn Wall. Story technical may not be a whole idea, but all the More so as already written, the Story is captured emotionally perfectly. Beneath all the Splendour, though, is a very demanding Gameplay. The Paths, Obstacles and Dangers that Ori has to dispute are knotted hard and require a lot of Patience and Skill. The Control for this is extremely precise, so that you are almost always to blame for Errors and Ori has to be revived. The Individual Setting memory points, which have to be charged with Energy Again and again in order to reset them, provides a remedy for many places so that there is no real Shortage. But In spite of everything, you have to think carefully about where you use them, because then there can be Bottlenecks. Unconsidered frequent storage can cause Problems. The Bottom Line I have to say is that I can't think of a real Negative Point. The Only one, but who is very individual with everyone, is the Degree of Difficulty. However, This can be adjusted easily in this Version. As described above, however, the Degree of difficulty in general is quite high, especially if there are Passages where an Intermediate storage is not possible and you have to start again in case of Failure. These Passages are Action-packed, tricky but usually not very long, but constant Repetition by renewed Failure, in which one or the other can cause Frustration in the Long run. Otherwise, for everyone else who is not afraid to accept this Challenge and to experience the Story of Ori for myself, I can recommend this wonderful Game. It's worth it.
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The game gave me hours of terrific challenging gameplay dotted with emotional spikes of the story. I wouldn't lie if I said this is one of the best games I played this year, and I am both sad I haven't played it earlier and very happy that I played it only now, because Moon Studios is releasing the sequel soon—so it's not long to wait for it! The game is a must for Metroidvania lovers and those who like platforming challenge. If you are not really into this kind of stuff, I'll try to explain why you still need this game.
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Ori and the Blind Forest has a rather small scale, its story is epic, so to speak, but on a level of just one magical forest. You play as Ori, a small white spirit, accompanied by Sein, an even tinier spirit that helps Ori master new abilities and guides the protagonist through the murky woods. If I wanted to retell the story I would finish it in one minute and wouldn't be quite able to tell why it's so expressive and captivating. But when the story is matched with such great art-style with painstaking attention to detail—it's known that every object in the game is used just once—and a wonderful soundtrack, you won't notice when you need some tissues.

Random comments will give you the idea that many people were devastated by Ori and the Blind Forest. My favorite thing is to see how people change the title to make it more “accurate,” such as Ori and the Bucket of Tears, or Ori and the Onion Forest (Because onions make you cry. Well, it's a complicated one but still…), or just Crying Simulator (Stimulator, I say). And yes, it's a rather short game, I completed 100% of the Definitive Edition in 14 hours, and if you are better at platformers than me, you can beat it even faster.

You will fight forest inhabitants but you probably won't feel like they are bad, because they are just living predatory creatures of the forest, and you have to survive them. (Not the green-barfing pigs and stony fireballs, those guys are assholes.) When you progress further through the story, you will understand that Ori and the Blind Forest doesn't really have antagonists—both Kuro and Gumo, whom you oppose during the game, do what they can to save those who are important to them.

Gameplay-wise, it is a solid Metroidvania with tight platforming sequences. Platforming is a dangerous “enemy,” but the motion is fluid and buttery-smooth. Ori sticks to ledges, flips between platforms and glides in the wind just the way you want. Ori has one of the best feelings of being in control of the character—along with the controls scheme itself. If you, by any chance, have already played the game or completed Ginso Tree, enjoy this thoughtful video about the philosophy behind this level particularly and the special ability “Bash” which is the hallmark movement of the game that lets you gain speed from projectiles and enemies throwing them in the opposite direction.
Speaking of moves, the level design is top-notch for a Metroidvania, and when you gain a new ability, it doesn't just let you go to places you couldn't reach before, but entirely changes the way you move through most of the rooms. There's plenty of backtracking in the game, which some gamers found tiresome as I understood reading other reviews, but for me it was not an issue. On the contrary, the backtracking is quite enjoyable here! You get new moves, you can try a different approach to the places you've seen before, and also collect some power-ups and whatnot that were inaccessible before. Major alterations in some areas after you complete certain parts of the game make it even better. Finally, in Definitive Edition, there are portals that let you travel between them instantly—I used them only three times, if I recall correctly, but again, I saw that, for some, that was a real godsend after the base game.

Other differences in Definitive Edition is that you can get two more optional abilities, they are not too much to change anything dramatically in the gameplay, but are nice to have. Then, there are a couple more levels with some unique mechanics and puzzles where you get to learn Naru's past. People complained that it was too expensive on the launch day and the owners of the original game should have received it for free, but a few years have passed already, so I don't think this matters now. I can just say that I loved those additions and they didn't feel out of place, try to get this edition instead of the base game.
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All in all, Ori and the Blind Forest is a unique game, I doubt anybody will feel disappointed after playing it. It is on the same level with some of the best Metroidvanias of the recent years including Guacamelee! and Hollow Knight, and, in some respects, such as controls and motion or visual detail or music, one might say it even surpasses them.
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