Average Playtime: 1 hour

Orphan

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Orphan draws inspiration from the classic 2D games of gaming's golden era. Orphan focuses on immersive gameplay, visuals and atmosphere and channels classics like Another World, Blackthorne and Oddworld: Abe's Oddysey, with a touch of Journey to Silius. Oh yeah and let's not forget a little Limbo.

You will sneak across the countryside through open fields and dense forests, over dangerous mountains and through lush valleys, ducking behind rocks and trees all while being pursued by an army of machines designed to destroy all life. However the machines have their weaknesses and they carry powerful weapons that may be able to be used against them.
Platforms
Release date
Developer
Windy Hill
Publisher
Windy Hill, 2Dimensions
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP
  • Processor: 2.5 GHz
  • Memory: 2 GB RAM
  • Graphics: AMD 7760 or Equivalent
  • DirectX: Version 9.0
  • Storage: 500 MB available space
Recommended:
  • OS: Windows 10
  • Processor: 3.0 GHz
  • Memory: 4 GB RAM
  • Graphics: AMD 7760 or Better
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Additional Notes: 1920x1080 Display
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Last Modified: Aug 12, 2024

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Sinkler

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Orphan reviews and comments

Translated by
Microsoft from Russian
The game has 2.5 good sides: 1. Visual style-drawing characters and surroundings, animations are made really well. If You are an indie developer, ignore the negative recommendation and buy this game to see what you need to be equal. Personally, I experienced the warmth of the soul when watching alien robots design written off from the first terminator. 2. Mini Game of fishing-one of the best that were in the 2d platformer. The Gameplay is even better than the Cat goes fishing, which is by the way entirely about fishing. 2.5 Music-OK. Personally to me not all tracks have gone, but in general the music is good and someone can really like. Why not recommend the game? Plot, control, game design, Bugs. To Pass it was natural torture, though not the most terrible of those that gave video games, but really disgusting to recommend to beware of the game. If more, then: The Plot-it is almost not, but it would be better not at all. The Echiid aliens wake the kid on the ship to report that he is the last survivor and let's remember what happened there. When The Kid remembers, it turns out that the aliens did not have a single reason to wake him. Yes, here's a kid, a descendant of Indians, which is very important (NO) will save the world. The Scene after the credits says, however, that the whole game is a dog's dream. Control-Sight and walking the same stick. Roll the trigger, jump and shooting at the same time as on the SNES. All This leads to the fact that if you decide to pass the bosses without using bugs and dead zones-the ground to you with a fart with such control. Game Design. 1. This inventory, half of which is a cell, and a half list, with things of first necessity, like a tent with which there is a saving-somewhere in the middle of the text list, so YOU PERSONALLY owe it to choose when you think to save. But all sorts of bottles that are needed almost never in fast access. 2. The Game in black gray colors, like Limbo, but the hero of Limbo in the dark shone eyes, but there is no such, and so all the caves for the player black screen, to see where the heads of the hero that still feat. 3. There is no pause In the game. Not at all. There is no reason not to pause in a single game! 4. It Is not clear where to go. You can come to the meadow before the time, there's nothing on it. But after killing a couple of bosses there will be a new boss! How to find out? Well, for example, re-running the entire map. Well or caches/passages hidden features of the camera. Or the news that the generators in one of the caves is not a decoration, but an active object. Seriously, I had to look for a passage in the internets in a couple of moments, so there people did not know how to persist or that after each boss can get a new gun. I found out by chance, for example. But The dude on the Yutuba, who, unlike me, knew where to go, overcame the game with the starting gun. 5. Stanlok after receiving damage. Dramatic cinematic, yes. Especially if the boss gets a timing and getting damage to stand he will not give you. Mechanics knock off the tempo and annoying. 6. The Opportunity lies. At the beginning of the game it is supposedly needed for the Stelsa (you can not use), and then you forget about it. And before the last boss, you go to the Yutuba, because you can't believe that the ' lasers that you almost pass are insane. It Turns out the timings are not needed and the laser can lie down without damage. 7. Mini Game "Asteroids". In the original she had not such a wretched control. And Why on Galaxyan-it would be more appropriate. 8. The "Continue" menu Item is not the first in the main menu! Like in "Mercury Man" again played. Thank you. Baggie 1. Skipping the cutscenes doesn't work. But in an attempt to skip the cutscene can get control while the boss is chatting and tear down his health. 2. The Shield and fire of the cannon sometimes start spinning around an arbitrary point on the map. is treated only by restarting the game. 3. Bosses have dead zones from which the main kill is to force the character to stand in place while firing and control the camera to the Bullets ramble (what a wretched management yet!). 4. Achachika "Pass the game in less than 3 hours" gave for the passage of 8 + hours. Bottom Line: The game from the side looks good, but you can only advise the enemy to play it. The Plot or some other narrative value here is also zero.
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