Average Playtime: 2 hours

Out of Ammo

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About

Out of Ammo is an intense virtual reality strategy game for the HTC Vive that puts you in the commander's seat against wave after wave of soldiers. Built exclusively for room-scale to make use of motion tracking, the game allows you to move around the battlefield to build defenses and issue orders. You can even directly possess your units to directly engage the enemy making use of cover and preparing your magazines carefully so you don't.... run out of ammo!Key Features
  • Eight unique freeplay environments to try your skill on
  • Two specialist mission modes
  • Cooperative Multiplayer in freeplay for up to four players
  • Construct defenses such as sandbags and watchtowers
  • Issue orders to your soldiers
  • Five different kinds of units each with special abilities
  • Possess any units directly to control their engagement
  • Call in artillery, airstrikes, and sniper targets
  • Fixed Machine guns, Grenades, flares, and more
Unlock the potential of Room-Scale VR
Important: Requires room-scale. You must have an HTC Vive or an Oculus with Touch Controllers.

Out of Ammo has been designed exclusively around room-scale. Possessing your units allows you to utilize the full capability and power of the positional tracking; take cover behind sandbags, lean over a tower railing, or duck behind your sandbags and grab a grenade to throw as a last resort! Full physics applied to game objects further enhances your experience allowing you to position your magazines in the space around you ready for when you need to reload.Unit Types
  • Rifleman - Thirty round fully-automatic rifle with manual magazine reload
  • Sniper - Semi-automatic bolt action long distance rifle with scope
  • Rocketeer - Single-shot re-loadable rocket-propelled grenade launcher
  • Medic - Heals troops but can shoot with a pistol when controlled
  • Engineer - Constructs and repairs fortifications, can shoot with a pump-action shotgun when controlled
Missions
Freeplay
Command the defense of an area in the endless enemy spawning mode that the game released with. You defend an area against a never-ending wave of enemies of all kinds. Includes enemy tanks, snipers, and even enemy mortar teams who shell your base.

Overwatch
Played entirely in first person you are a sniper providing overwatch for a downed helicopter. Protect the evacuees from your position inside a clock tower. You can teleport around the tower and have multiple weapons to utilize, as well as a UAV providing a view of the battlefield. You succeed once all evacuees make it out alive.

Icarus
You crash land in hostile terrain. Played entirely in first person you must scavenge for ammo by teleporting around. Use flares and torches to highlight inbound enemies. Survive until rescue arrives!Environments
Woodland
A small base perched in a clearing at the bottom of a valley. Backed by a river the location offers good cover from the rear. All the facilities are centrally located making it reasonably easy for the talented commander to defend.

Urban
A very tight open space in the city serves as a base for local operations. You won't have much warning for the enemies approach, but they will also have fewer routes in to your location. Additionally, the high-rise buildings that surround you offer excellent over-watch for enemy snipers. Beware of their red IR beams that indicate they are sighting your troops!

Desert
Out in the open fields of the desert you have excellent vision of enemy incoming from all directions. However, if you can see them they can see you. Here you can, and often will, be attacked from all directions. Choose your defensive locations carefully and be prepared to recommit forces quickly in order to maintain this position. A real challenge for any commander.

Alpine
Set high in the mountains at twilight, battle against an enemy in difficult conditions. Visibility is hard due to the falling light and your vision of enemies is hampered by the nearby forest. Some lights exist in the compound and your soldiers have set fires nearby the camp to try and help highlight incoming enemy.

Harbor
A wide area in a key harbor need defense against the enemy. You have a huge area in which to build your base, but sight lines up to your perimeter are tight. Beware of enemy snipers from across the water. An excellent environment for those with large play areas, but still enjoyable for those with not much room.

D-Day
Situated high on a beach-head, defend your well fortified base from the onslaught of enemy arriving by boat. Beware also of enemy special forces flanking you on land or taking sniping positions above. You have two pillboxes on the beach you can station soldiers in to help curb the frantic pace of beach assault!

Contact
Is the truth really out there? You won't have time to know while you're fighting enemies from nearly every direction surrounded by radio telescopes! Your base location is backed into a wall so at least one direction of attack is safe... or is it?
Platforms
Release date
Developer
Zen Studios
Age rating
13+ Teen

System requirements for PlayStation 4

System requirements for PC

Minimum:
  • OS: Windows 8 or 10
  • Processor: Intel i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 970
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: Requires room-scale VR (HTC Vive or Oculus with Touch controllers) with 2m x 1.5m space
Recommended:
  • OS: Windows 8 or 10
  • Processor: Intel i7
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 980
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: Requires room-scale VR (HTC Vive or Oculus with Touch controllers) with 2m x 1.5m space
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Last Modified: Aug 31, 2023

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Out of Ammo reviews and comments

Translated by
Microsoft from Deutsch
Out of Ammo is a Mix of Construction Strategy and Waveshooter (tested with the HTC Vive) After we have started a short Tutorial we can choose between 7 different Maps. Our Goal is to survive for as long as possible. To this end, we are expanding our Base with Barricades, towers, MG positions, media and repair tents. These are gradually delivered to us by Helicopter. Of Course, we also need to divide our Soldiers accordingly so that they can defend our Base. We have both the normal Frontline Soldiers, as well as Snipers, Recetonthrowers, Medics and Engineers. Our Troops also arrive gradually. We Build crops by choosing a delivered package and looking for a strategically good Location. Immediately, an Engineer starts work and builds the Building. After that, we look for a suitable Fighter and assign him to the Building. Unfortunately, this doesn't always work out impeccably, I already had snipers who just refused to enter Towers. In addition to our Soldiers, we also have Special Abilities at our disposal. We score points and can use it to launch an Artillery Attack, call a helicopter Gunship Or command a targeted Sniper Shot. The Skills have a Cooldown, so we can't just permanently bomb everything away. But the Highlight is that we can slip into the Role of Soldiers ourselves. At The Touch of a Button, we can take over any of our Fighters and slip right into their Body. Now, from the ego perspective, we can actively intervene in combat In order to eliminate larger Groups or even to turn off enemy Snipers themselves. This Part of the Game works brilliantly and makes you really fun. While we still have some Time to prepare at the Beginning of the Round, a lot of hectic things really come up later. We switch permanently between ego perspective to fight a larger Group, the Overview Mode, in order to quickly erect 1-2 Barricades again and still hasty to launch an Artillery Attack. Even if the AI leaves something to be desired, that makes a hellish Gaudi. At some Point, the Point comes where we get overrun, then our Result on a global Scoreboard can compare with the Rest of the World. In Addition, there are 3 Special Campaigns. An Endless Mode, where we also persevere to the inevitable end, a Protective Map, because we try to give ourselves as Sniper and try to give our Comrades fire protection and a First-person shooter map in which we defend ourselves against Enemy Masses. The Game has been very fluid so far, the Graphics in Voxel-style are apt and coherent and it makes you really feel good. The Weapon Handling works very well, Snipern does good Fun and the different Cards offer enough Variety. That the Soldiers do not always follow their Instructions well can be annoying. For the absolute High Score hunt actually a "No-go," but because of the great Game Idea I sometimes see generously over it, because it is nevertheless fun and demanding. In addition, we can face the Opponent's order in the Co-op with up to 4 Players, another Plus point. All in all, you can make a buy recommendation if you don't expect Perfection and don't fret about every small "denial of command" You can expect a successful, strategically inspired shooter with Fun Factor. The Game is also often to be had in the Sale, at the latest then you should risk a Look. Greeting Ziffi Ziffi's Game tips as Curator: https://store.steampowered.com/curator/5837414/
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