Palistroi (Demo)
About
What am I looking at?
A demo of an exploration point-and-click adventure game.
What's it about?
That's really for you, the player, to figure out. The game was made purposefully void of any real premise. There's an end, but you'll have to figure out for yourself how to actually get there.
Why'd you make it?
I wanted to develop something for my own sake. I envisioned a game where nothing is really explained to you, but you keep trying out stuff simply because it's funny and you want to see what's next.
The difficulty of developing the game logic and the 3D-art was just outside my comfort zone, so it felt like an excellent concept to realize in order to further develop my skills.
Why is it a demo and not a full game?
I thought it would be the simplest kind of game to develop based on my personal skills. What I didn't realize was that this genre is incredibly content-demanding, as there is no real "loop" to the game: it's all experienced linearly.
It's been under enough development that I feel the need for outside input. Is this a game you'd want to play in its entirety? Is it even funny at all?