Particle System (Joan Ginard Mateo)

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Description

The main objective is to implement a particle system with two different types of emitters: fountain and cascade. Their parameters have to be user-adjustable from the GUI as well as the emission rate (not less than 100 particles per second) and particle life expectancy (not less than a second).

Usage

Use the GUI to toggle settings.

Technology

C++ with OpenGL

Credits

Marc Molina - Lead Programmer

Joan Ginard - Programmer 

Platforms
Release date
Developer
Joan Ginard Mateo
Age rating
Not rated
Tags

System requirements for PC

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Particle System (Joan Ginard Mateo) screenshot, image №2206319 - RAWG
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Last Modified: Oct 14, 2019

Where to buy

itch.io