Particle System (Joan Ginard Mateo)
About
Description
The main objective is to implement a particle system with two different types of emitters: fountain and cascade. Their parameters have to be user-adjustable from the GUI as well as the emission rate (not less than 100 particles per second) and particle life expectancy (not less than a second).
UsageUse the GUI to toggle settings.
TechnologyC++ with OpenGL
CreditsMarc Molina - Lead Programmer
Joan Ginard - Programmer
System requirements for PC
Last Modified: Oct 14, 2019
Where to buy
itch.io