Pike and Shot: Campaigns
About
In Pike and Shot you can march in the footsteps of the great leaders of one of the most amazing periods in European History as you take command in the mighty struggles of the Great Turkish War, the Thirty Years War and the English Civil War.
History can be rewritten as you use your genius to lead your armies from victory to victory in Pike and Shot’s uniquely realized tactical battles. Previous victories and defeats determine the state of readiness of your forces, and every single unit will count to win the final battle. As you progress through the campaign, you will make hard decisions on a brand new strategic map, where terrain, manpower, supply, attrition, sieges and economic damage will all be defining your choices and making the difference between glory and defeat.
Hundreds of hours of gameplay await you in the four campaigns, all with their own armies and tactics:
21 new skirmish army lists for the rest of Europe during the period of the Italian Wars (1494-1559) - covering the armies of England, Scotland, Denmark, Sweden, German States, Austria, Hungary, Transylvania, the Ottoman Empire, Poland-Lithuania and Russia.
2 new skirmish lists covering Cornish and Scottish Royalist armies in the English Civil War.
37 new skirmish army lists for the period of the ascendancy of Louis XIV “Le Roi Soleil” - covering the armies of England, the Dutch Republic (and Anglo-Dutch “union”), Jacobite Scotland, Jacobite Ireland, Denmark, Sweden, German States, Austria, Hungarian Kuruc Rebellion, the Ottoman Empire, Poland-Lithuania and Russia from 1649 to 1698.
40 full-sized historical battles – 10 each for The Thirty Years War, English Civil War, Early 16th Century Italian Wars and Later 16th Century Wars (Tercio to Salvo).
154 different historically researched army lists, 20 playable nations and factions.
Stand Alone Battles and Scenarios
Stand-alone battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps, making every battle different.
Stand-alone scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
In stand-alone games players can pick their armies from the army list or allow the computer to pick the army for them.
And also....
History can be rewritten as you use your genius to lead your armies from victory to victory in Pike and Shot’s uniquely realized tactical battles. Previous victories and defeats determine the state of readiness of your forces, and every single unit will count to win the final battle. As you progress through the campaign, you will make hard decisions on a brand new strategic map, where terrain, manpower, supply, attrition, sieges and economic damage will all be defining your choices and making the difference between glory and defeat.
Hundreds of hours of gameplay await you in the four campaigns, all with their own armies and tactics:
- Gustavus Adolphus campaign, set in the “Swedish phase” of the Thirty Years War, allows you to play as Swedes or Imperialists.
- English Civil War campaign allows you to play as Royalists or Parliamentarians.
- Great Turkish War campaign, set in the period of the famous Siege and Battle of Vienna of 1683, allows you to play as Austria and Poland or as the Ottoman Empire.
- Pike and Shot skirmish campaign allows you to match any two armies from 1494 to 1698 in a struggle for dominance.
21 new skirmish army lists for the rest of Europe during the period of the Italian Wars (1494-1559) - covering the armies of England, Scotland, Denmark, Sweden, German States, Austria, Hungary, Transylvania, the Ottoman Empire, Poland-Lithuania and Russia.
2 new skirmish lists covering Cornish and Scottish Royalist armies in the English Civil War.
37 new skirmish army lists for the period of the ascendancy of Louis XIV “Le Roi Soleil” - covering the armies of England, the Dutch Republic (and Anglo-Dutch “union”), Jacobite Scotland, Jacobite Ireland, Denmark, Sweden, German States, Austria, Hungarian Kuruc Rebellion, the Ottoman Empire, Poland-Lithuania and Russia from 1649 to 1698.
40 full-sized historical battles – 10 each for The Thirty Years War, English Civil War, Early 16th Century Italian Wars and Later 16th Century Wars (Tercio to Salvo).
154 different historically researched army lists, 20 playable nations and factions.
Stand Alone Battles and Scenarios
Stand-alone battle system allows unlimited “what-if” scenarios using historically realistic armies from carefully researched army lists, on realistic computer generated terrain maps, making every battle different.
Stand-alone scenarios are randomly generated and include open battle, attack on a defensive position, defence of a defensive position, awaiting reinforcements, enemy awaiting reinforcements, flank march.
In stand-alone games players can pick their armies from the army list or allow the computer to pick the army for them.
And also....
- Effective AI makes sound tactical decisions. Historical battle AI customised to the historical tactical situation.
- 5 difficulty levels allow the challenge to increase as you develop your battlefield and strategic skills.
- 20 troop-types, 25 “capabilities” and numerous different unit organisations allow full representation of tactical differences and developments throughout the period.
- Detailed model that accurately represents any substantial 16th or 17th century battle world-wide as scenarios are developed.
- Mod friendly game system with built-in map editor.
- Multiplayer mode allows historical scenarios and “what-if” scenarios to be played by two players using Slitherine’s easy to use PBEM server.
- Large library of user-created single-player and multi-player historical scenarios that can be directly downloaded in-game.
System requirements for PC
Minimum:
- OS: Windows® XP/Vista/7/8
- Processor: Pentium 4 or equivalent
- Memory: 1 GB RAM
- Graphics: 128Mb DirectX video card
- DirectX: Version 9.0c
- Storage: 500 MB available space
- Sound Card: DirectX Compatible Sound Card
Pike and Shot: Campaigns reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Just bad. You could call it primitive Rubbish. Graphically from the C64, or Atari Era. Why So much Money is being asked for the Game is disgusting to me. Probably because the Tactics are calculated by a military Supercomputer Somewhere in Silicon Valley. But It has to be defective-you win every Game. By the Way: I think it's cool for The Opponent to be gripped by panic, flee the Map and your Sides chasing after the Opponent also disappear from the Card-forever! :) Warning: En all how reduced the Price is-don't buy it! It's not even worth £1.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Hm, so whoever is looking for Action and brilliant Graphics in this Game is in the wrong Place. Pike and Shot Is reminiscent of a Tabletop from the Point of view. The tactical Battles are really interesting, the Campaign Mode is more of an Encore and not really engaging (anyone who still knows the Battle for Middle-earth knows what I mean). Editor for the bar tinkering is also available, from the community you can download scenarios easily and free of charge. Really well thought and done.
The Scenario is unused and the Armies differ (despite comparable Units) from each other. A few Special Forces per Side could have calmly given more, but ok, is sufficient.
The AI is surprisingly good and bravely fights back from medium Difficulty. Depending on the chosen Nation you get into a sweat quite nicely, higher AI Level I haven't tried yet, that'S Enough for Me. AI haters can still let off steam at Multiplayer.
Personally, the Game agrees to me a lot and I can only recommend it to others.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I can't recommend this Game.
Among the Points:-Graphic: So lala. On the Battlefield you don't really see big Differences in the Troops and the Landscapes almost always look the same. The Campaign Map doesn't make much of a Thing, either. In the Pike and Shot campaign, the Cards always look about the same no matter what Nation I take.
-Expiration/Draught/Taktick: You have virtually no Influence. Most Of the time, the AI determines what happens. You can't build anything yourself in the Provinces, nor do you have the Opportunity to research or develop. It is Very bad when enemy Troops flee and their own run after them and then disappear from the Battlefield together with them! They can no longer be stopped and recalled. Also, sometimes own Troops have run out of APs at the Beginning of a Round and there is nothing left but to watch after pressing the "Finish round" button as the AI controls. Frustrating. Conclusion: You set up Armies on a given (or limited) Scale and push them around on the Map and the AI decides if there is a Fight. Several Rounds have passed without a Fight because the Computer decided that the Opponent or your own Side does not want a Fight. And then it comes to a Fight it is quite possible that one can only watch how the AI lets the Troops fight. Spending just under 40 Euros on This is clearly too much.