Average Playtime: 1 hour

Pink Heaven

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About

PINK HOUR is a 2D action game that was developed following the release of "Kero Blaster".
In PINK HEAVEN, the pink office lady from Kero Blaster takes center stage as the protagonist and player character.
Overcome foes, jump to evade danger and save the young Shopkeeper from the clutches of UFOs!
By fulfilling certain conditions, you can unlock an additional Hard Mode.

A short, fun game that can also be used to familiarize oneself with the play-style of Kero Blaster.

Platforms
Release date
Developer
Studio Pixel
Publisher
AGM PLAYISM
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7, 8
  • Processor: 1.2GHz (2CPUs)
  • Memory: 1 GB RAM
  • Graphics: VRAM 256Mbyte
  • DirectX: Version 9.0c
  • Storage: 20 MB available space
Recommended:
  • OS: Windows 7, 8
  • Processor: 2GHz
  • Memory: 2 GB RAM
  • Graphics: VRAM 500MByte
  • DirectX: Version 9.0c
  • Storage: 20 MB available space
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Last Modified: Sep 29, 2022

Where to buy

Steam

Top contributors

Sinkler

1 edit
121
DC in Pink Heaven - It's Pink Hour 2!
Feb 3, 2016
Deceased Crab
Pink Heaven
Sep 14, 2015
Aar
PINK HEAVEN [PLAYISM]
Sep 11, 2015
PLAYISM
[LIVE] PINK HEAVEN and PINK HEAVEN (Hard Mode)!
Jan 7, 2016
Nick Robinson
PINK HEAVEN
Sep 11, 2015
PLAYISM
Come Play with me in Pink Heaven (✿◠o◠)
Nov 29, 2015
MissFushi
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259,706 items
2017 09 30 09 49 43
2017 10 01 16 34 32
2017 09 30 12 41 55
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13 items

Pink Heaven reviews and comments

Translated by
Microsoft from Spain
I Wanted to write a serious and neutral analysis on this game but... I couldn't, I just fell in love with this game, I love this ♥ ♥ ♥ ♥ ♥ ♥ Game, it is so beautiful not only for its plot but for its characters, the scenarios and the music that go according to the scenes, I give a 10/10 because it deserves this little short game that with just a few minutes It made me beat the heart < 3
Translated by
Microsoft from Spain
It Is the second Free to Play that they take to sponsor the other game (of payment): Kero Blaster. Pompous but funny, in 8-12 minutes you've spent it once (like the previous one, has two possible endings depending on the choice you take during a part of the game). This is, if possible, easier than the previous one, although the end is quite more entertaining and unexpected (at least for me). A good way to hang out or disconnect from other things. Taking into account that it is a free to play: Recommended! 6.5/10
Translated by
Microsoft from Russian
CaveStory-A significant combination of a pair of words for the origin of the genre of indigames. It has had a great impact on the new wave of retrogeming. Certainly, not at the expense of it as an isolated case everything became as it is, but in the totality of creations. I only mean that specifically this game against the backdrop of that masterpiece in any way... Nothing. Okay, let's call it a brief demonstration of "retro," and that's it. To Make such simplicity in 2015, when all such "experiments" of authors on idea have ended already as 10 years ago together with release of "Cave history"... In Short I just do not understand. It's just like to remind yourself of yourself "fresh" and make a promotion of another of its new paid game, which appeared on the Steam at the same time, and specifically Kero Blaster. From The very start I noticed a familiar style in the game, which immediately sassocialized with the above-mentioned creation, and not in vain. Indeed, the game was from the same developer, but what she forgot here with its simplicity and brevity? Is this a demo version of some paid Kero Blaster? Which by the way advertise in both endings (here are two, bad and good, that of course plus and above it podstechat at the end of the game). A Maximum of 15 minutes deducted on 1 passage and then rather because jumps are some slow, and Fall = immediately minus life. Still, if not careful, it is easy to die, just grab a couple of hits of the enemy. The Re-Passage will not take 5 minutes. The complex mode will Open. Described much more than planned. Short Games (even free) to forgive not, especially if they make such a significant developer as Studio Pixel, who understands perfectly how to do them properly.
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