Average Playtime: 5 hours

Planet Alcatraz 2

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Body marks: knife scar on the right cheek.

Graduated specialist in hand-to-hand combat and usage of cold and Imperial weaponry. High achiever.

Hartman was appointed commander of the reconnaissance and sabotage unit Ghoul. During the insertion to the prison planet Alcatraz the group has been attacked by unknown enemy force. Four cadets where captured, but later escaped the planet thanks to exemplary relief operation. Sergeant Hartman remained MIA.

  • Sergeant Hartman is the main hero of the sequel to Planet Alcatraz adventure RPG.
  • Choose between two gameplay modes: in a new ultimatistic Goblin mode Hartman is a seasoned soldier with nearly maxed combat skills from the start of the game, letting you to concentrate on the story. A regular RPG mode provides a more classic RPG experience like in Planet Alcatraz.
  • Random encounters and improved enemy AI.
Release date
1C Company
1C Company
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: Intel Pentium 4
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GeForce 6600/ATI Radeon X800
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
  • OS: Windows XP SP3, Vista, 7, 8 (32 or 64 bit)
  • Processor: Intel Core or comparable AMD chip
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800/ATI RADEON HD 2600PRO
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Last Modified: Sep 17, 2019

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Nov 21, 2016
Planet Alcatraz - Gameplay
Feb 1, 2010
Санитары подземелий 2. Охота за чёрным квадратом ➤ В плену ➤ Прохождение #1
Nov 17, 2014
Zarbabay Games
wario&waluigi: alcatraz escape by gujj 一SUPER MARIO MAKER一 - No Commentary
Sep 19, 2016
Nintendo Thumb
Обзор игры: Санитары подземелий 2 (Planet Alcatraz 2)
Jun 22, 2016
Сан саныч
Санитары подземелий ➤ Сбор подписей ➤ Прохождение #2
Aug 27, 2014
Zarbabay Games
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Planet Alcatraz 2 reviews and comments

Translated by
Microsoft from Russian
Goblin in the Looking Glass is an Amazing project. In fact, a crooked sequel to the crooked role-playing game, in which the authors themselves advise to play not as a role-playing game, because "this is for ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ov and generally boring cho you take a immediately raskachuyu hero and arrange hell." It Is a mirror reflection of the first part, in which everything is turned upside down. Now I will try to develop the idea. What was the first one? Next "Let's Make Russian Fallout" based on the eponymous book of one St. Petersburg blogger. It Sounds loud, but in fact the book itself was a nut to dismatch the first Kweika, what happened in the game, mentioned in one single line (!), and blogger-writer was Dmitry Pukov, aka Goblin. In the end, it turned out to be a "Russian follaut" without a post-nuclear wasteland, but with a soul, a ton of original quests, a rather rigid pumping, an unusual plot and texts, which the Goblin wrote (in fact, most of his was rolling his friend Vitya Ivanov under Sandwiches with sausage, which Dmitry Yuryevich has profusely sweating, but these are details). The project was Born, as it is found in the Russian gambling, in the flour, Azno from the beginning of zero, changed the engine, a good half of the plot, the tie and characters. But Most importantly-he was born, and apparently sold in sufficient quantities to launch a sequel to production. In This, we take control of the Sergeant Hartman, who was reasonably suspected of dying in the landing on the planet, and... Actually everything. The Only thing we need is to quickly get the hell out of this hole back into a cozy barracks. In the process of returning, we are rechewing the planet as it did not dream of the Kabau-Sohovarichi, because we play for a serious man, not some cadet, who can gnaw a bunch of rats at the grocery store. But in general, everything goes on the same plan. We get to the conclusion-training, then go to the global map, perform stupid orders of superiors, various other quests, which we can not notice, write to the local fascists, and eventually kill everyone and save. The New weapon is added literally with Kropal: flamethrower, unique sword, rifle and machine gun, electric gun (comes only at the end and not needed), well, everything, in general. Quests lost in freshness and non-linearity, graphics sensitive improved by adding at least some shaders and facial animation (and two years have not passed), the game as a whole added to the entertainment, enemies learned to lose hands-feet from critical hits (with the first machine gun Shootout turn into a bloody mash), you need to farm-go shoot at a global map, which constantly has life. Even surprised, who has the nerve to leave the cities, while on the planet of the Luts Hartman with his gang? By the Way, the gang is now going exclusively from local prisoners, ready to shoot, and, as usual, many can be missed, if not pay attention and rush steam locomotive on the story. There is even A factor "I will not fight with this wise!" Someone joins you for an idea, someone-for a good price, but all, in general, are necessary and usable, because you can deflate anyone... If you do not run on the unknown "correct mode", the essence of which-the usual top-down action. And, well, and "achievements" added, which for some reason are not imported into the Trims, but they would have been quite fit. As a result, we have exactly the same game, the innovations in which would be enough for a good addon, but clearly not on the full-fledged second part. The Soul of the sensitive has grown, but still there. Is It worth playing? Well, if you liked the first part, you even need. I Don't like it. And Yes, this is the only game I have on the license disc. It happened. 7/10
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