Average Playtime: 4 hours

Planet Ancyra Chronicles

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Planet Ancyra – a planet too far and the graveyard of a humanity that became lost in the depths space. A planet where the human mind became overwhelmed by fears of conspiracy, betrayal, and madness.

Completing the stories first laid out in ‘Solarix’ and ‘DeVoid’, the previous releases from indie studio Pulsetense Games, players experience one of the greatest sci-fi stories ever written. Dive into the psychotic mind of engineer, Walter Terrace (from Solarix) and Elizabeth Woolgather (DeVoid) who was sent to discover the disappearance of the Solarix crew. As the game evolves, unravel the mysterious events surrounding the Planet Ancyra interstellar research base, investigate the enigmas discovered and tie up clues about the lives of colony workers.

Game-play features :

* SCI-FI themed first-person adventure game with over 20,000 words of text to explore plus over 2 hours of audio recordings.
* A vast story-based exploration game set across highly detailed space stations, alien forests, deserts, colony settlements and military installations.
* Decipher the crews video, audio and text logs to discover and uncover a multi-layered background story.
* Steam Achievements, Trading Cards and Controller support.
Release date
Pulsetense Games
Age rating
0+ Everyone

System requirements for PC

  • OS: Windows XP and above
  • Processor: 3.0 GHz dual core or better
  • Memory: 1 GB RAM
  • Graphics: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / Radeon HD 5850)
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: Windows compatible sound card
  • OS: Windows 7 / 8 - 64-bit
  • Processor: 2.4 GHz quad core or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9 compatible with 1 GB video RAM or better (NVIDIA GeForce GTX 760 / Radeon HD 7950)
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: Windows compatible sound card
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Last Modified: Sep 17, 2019

Where to buy


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Planet Ancyra Chronicles Gameplay - Part 1 - Walkthrough (No Commentary)
Jul 21, 2017
Planet Ancyra Chronicles - Full Game Walkthrough Gameplay & Ending (No Commentary) (Sci-Fi Game)
Jul 26, 2017
Planet Ancyra Chronicles Gameplay - Part 2 - Walkthrough (No Commentary)
Jul 22, 2017
Planet Ancyra Chronicles Gameplay - Part 3 - Walkthrough (No Commentary)
Jul 23, 2017
Planet Ancyra Chronicles Part 1 - Walkthrough Gameplay (No Commentary) (Indie Sci-Fi Adventure Game)
Jul 22, 2017
Planet Ancyra Chronicles - Trailer
Jun 12, 2017
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443 items
I met the Vixen lady
All computer voices sounds more soothing than her
He was only exploring the planet
Some planets don't want to be explored
I don't listen Tangerine Dream anymore
It feels right in space travel
Sorting through the files
I came his crimes
I met Mr.Ali
But Mr.Bernard returned my hello instead
view all achievements
28 items

Planet Ancyra Chronicles reviews and comments

Translated by
Microsoft from Deutsch
Product received for free Just like Solarix just without Monsters. What Makes it a Walking Simulator with a few Tasks. People who played the aforementioned Game shouldn't buy Planet Ancyra Chronicles. 1 to 1 took over, including the Achievements. Only the Monsters were taken out. The Monsters have created the Tension. Slim Elements are, of course, also fodder. The whole emotional/. Atmosphere is not available to me as a result. Of Course, the Developers have given People the Game for free here, because you own Solarix. Still, for others who don't know, it's not good. I feel a bit deceived and said at the Very beginning, "Haven't I played this before?." Why put out a Game 2 times and demand Money for it?! If I didn't know Solarix, I would have written a positive Review. Since the Design, Locations are interesting. The Story and Voices are right here, too. Well, I almost feel compelled to rate it negatively ...
Translated by
Microsoft from Deutsch
Product received for free I apparently received this Game for free as an Encore because I had already bought at least one of the two Games from which it was developed. As such, it was not bad now as a Walking Simulator with a light horror component, the discoverable audio logs of the Crew and the constant interference of various "personalities" in the Helmet radio Create quite an exciting Atmosphere ... At least in the first Part, the "Solarix," Freed from Opponents. At the End of it, however, requires a Show of Desperation, which did not open up to me exactly by Logic. The second Part, which is based on "De-Void," is now unfortunately completely corked. Those who can try to play through it without Saving; In my Experience, at any rate, the Game balance incompletely invites the Status, so that doors remain locked, to Which one had actually already developed the Prerequisites for Opening. In the Steam forum, no Developer reports to this Error. It can therefore be assumed that a Correction cannot be expected.
Translated by
Microsoft from Russian
Extremely crude product. A Bet on atmospheric and FOG. Musically made so that regulators of music, environment and sounds do not affect anything. Every time you get stuck in textures (no jumps, no oath), you have to reboot from the last point of saving. Yes! Here Are the Chekpointas. I Recommend walking cautiously, in the corners do not fumble, so as not to get stuck. All the necessary things usually lie in the mind, or in the Boxes, or in the "Rooms". Hints are sometimes highlighted with a green rectangle. Good thing there is a RUN button! "Monsters ' screams" come from nowhere, Fog is green and gray, no more. Well, in principle, the strips of life is not, to die at the initial stage of the game is extremely difficult. Impressive megalithic designs, but the graphics to put it mildly "so-so". I haven't seen any Puzzles yet. Atmospheric is the only thing that keeps the controller. Recommend "THIS Product" to someone other than fans of the genre can not. And another HUGE REQUEST to The DEVELOPERS: PLEASE DO The WALKTHROUGH to reduce our patience and strength, and most importantly TIME. I would have gone through a game of clues if they were. Patience would be enough. But It is so much to fumble and something to think-tires. PLEASE MAKE WALKTHROUGH!!!!! P L E A S E!!!!!
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