Playing History: Vikings
About
Playing History is a whole new (fun and engaging) way to learn history
Target audience: 8-14 years old.
Navigating Erik in his journey from cradle, youth and eventual grave; you experience his journey towards becoming a true Viking within an interactive environment. It is times of change as the old beliefs are challenged by a new God and trade routes mean contact with people from strange lands. The game focuses on civilized trading as well as the faith and brutality of the viking era; a time when Christianity arrived in the North and became the dominant faith.
You cannot change history, but you can make a difference by becoming chieftain; Will you take your rightful place - or will you fade into the abyss of history?
Game play
'Playing History: Vikings' is a casual learning adventure game where the narrative unfolds as you make decisions, complete quests, master fighting and get the good trade deals.
Navigating Erik you will have to:
Make the right decisions and talk to the right people.
Fight off enemies trying to take over your land.
Collect secret coins for extra loot.
Collect gold by spotting historical anachronisms.
Also you may acquire the favor of the gods to help you and Erik’s journey
Playing History
‘Vikings’ is the newest chapter of the Playing History educational game series. The previous two titles in the 'Playing History-Series' have been rewarded with several awards. With 'Playing History: Vikings' we have kicked it up several notches by providing a fully realized 3D world for you to interact with, a deeper and more engaging game experience as well as more ambitious mini-games.
Target audience: 8-14 years old.
Navigating Erik in his journey from cradle, youth and eventual grave; you experience his journey towards becoming a true Viking within an interactive environment. It is times of change as the old beliefs are challenged by a new God and trade routes mean contact with people from strange lands. The game focuses on civilized trading as well as the faith and brutality of the viking era; a time when Christianity arrived in the North and became the dominant faith.
You cannot change history, but you can make a difference by becoming chieftain; Will you take your rightful place - or will you fade into the abyss of history?
Game play
'Playing History: Vikings' is a casual learning adventure game where the narrative unfolds as you make decisions, complete quests, master fighting and get the good trade deals.
Navigating Erik you will have to:
Make the right decisions and talk to the right people.
Fight off enemies trying to take over your land.
Collect secret coins for extra loot.
Collect gold by spotting historical anachronisms.
Also you may acquire the favor of the gods to help you and Erik’s journey
Playing History
‘Vikings’ is the newest chapter of the Playing History educational game series. The previous two titles in the 'Playing History-Series' have been rewarded with several awards. With 'Playing History: Vikings' we have kicked it up several notches by providing a fully realized 3D world for you to interact with, a deeper and more engaging game experience as well as more ambitious mini-games.
System requirements for macOS
Minimum:
- OS: Snow Leopard (10.6)
- Processor: Intel
- Memory: 2 GB RAM
- Graphics: SM4 512MB VRAM
- Storage: 2 GB available space
Recommended:
- OS: Yosemite (10.10)
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: SM4 1GB VRAM
- Storage: 2 GB available space
System requirements for PC
Minimum:
- OS: Windows Vista
- Processor: Intel Core 2 Duo
- Memory: 2 GB RAM
- Graphics: Intel Graphics / 512MB VRAM
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: Compatible with DirectX®: 9.0c
Recommended:
- OS: Windows 7 or 8.1 64bit
- Processor: Intel Core i5 2.5 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 560Ti & higher / 1GB VRAM
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Sound Card: Compatible with DirectX®: 9.0c
Playing History: Vikings reviews and comments
Translated by
Microsoft from French
Microsoft from French
Product received for free-cannot adjust the sensitivity of the camera-no menu option to decrease: increase the sound-require to think to make backups via a menu Save DL
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Playing History 3-Vikings" is a historical learning adventure for Children.
The Vikings. The Nordic Tribes, referred to as Vikings, which made a Name for themselves, especially in the early Middle Ages, were not just Predators. Even as Explorers and Traders, the so-called Vikings were on the Seas.
Mechanically, the Game is a simple Point-and-click adventure. We need to talk to People, collect, combine and use items. But everything remains quite simple and rudimentary. Graphically, everything is child-friendly comichaft, though not really very designed. The People look more like simple Dolls and also have hardly any Facial expressions.
The Voiceover is something special, because the Speakers use the old Language, or at least what the Developers think is. Unfortunately, there is no need for linguistic studies to understand that the Speakers are present and have no Pale Glimmer of the phonetic Realization of the language that was customary at the time. In order for us to understand something, the Texts can be read as English Subtitling.
Through the Game, a Mouse takes us Through that keeps giving us tips and also handing us a special Gimmick: Glasses that, when we wear them, we can click on Things that we Don't think fit into Viking times. This little Mini-game, however, has no Effect on the rather short, linear history.
The fact That the third Part of the Learning Game series does not again affect what is actually relevant or historically correct does not really surprise one after the first two Defects. We start in a Cliché, during robbery and Fire Shafts and are allowed to pick up a few floating Coins between the Corpses like Mario. That alone does not fit together at the back and the front.
Then follow some sleepingly inconsequential Dialogues, later a few stealth passages, all but in a playful rather rudimentary and fiddly way.
Making a Learning Game may be commendable in itself, but once again making it so uninspired and weak, both in terms of game mechanically and historically and pedagogically, is not exactly evidence of thematic and technical Sovereignty.
I wouldn't recommend the whole Series to any Child who even wants to learn something or even be entertained.
Rating: 3/10 Atmosphere 2/10 Story 5/10 Graphic 5/10 Sound 4/10 Game Mechanics 4/10 Balancing 2/10 Game Pass Conclusion: Reading Book brings more. Even wenns is the Phone Book.
3/10 Overall Rating