Pointless
About
Pointless is a game about destroying Dots. Each Dot you destroy adds one point to your score. You can add your score to a global point pool, and see how many Dots have been destroyed globally. Rad!Features
- Dot destroying action.
- Five different weapons; Laser, Pulse, Wide, Bomb and Chain. Destroy thousands of Dots!
- A Global count of all Dots destroyed, using the magic of the internet.
- Eleven unlockable palettes, destroy Dots to any colour.
- Alex, he/she's literally a talking head. Can you find a way to be attached? Character building!
- An authentic Retro Game Gal aesthetic, right down to that 160*144 pixel screen.
- Steam Achievements, show off your Dot destroying skills.
- Steam Trading Cards, you'll have to earn those badges!
System requirements for PC
Minimum:
- OS: Windows 7, 8, 10
- Processor: 1.6 Ghz or faster
- Memory: 512 MB RAM
- Graphics: 256MB VRAM
- DirectX: Version 9.0
- Storage: 120 MB available space
Pointless reviews and comments
Translated by
Microsoft from French
Microsoft from French
With his aesthetic inspired by the Gameboy, pointless tries to vibrate the string of nostalgia. In vain, it must be said. The gameplay is very simple annoying as possible, beyond a minute of play: you have to destroy points by clicking like a damned, possibly using weapons that pop here or there-all upgradable. Still glad it is free, because apart from the few successes, it really has no interest.
Verdict: 1.5/5-pointless a.k.a. the well-named.
Translated by
Microsoft from French
Microsoft from French
Pointless is a free, retro-style "clicker" game.
It takes up the appearance of Gameboy games, both visually, (square format, monochrome), as well as sound.
The goal of the game is very basic, since it is about destroying points by clicking on it, the destruction of a point will generate other points that must be annihilated.
There are 4 different power-ups that will accelerate things, giving a "Fireworks" effect to your actions.
This game has no interest, if not unlock 8 successes very quickly.
About successes, small precision, to get the one called "collector", the hardest to acquire, you have to go into the options and scroll through all the palettes of available tones, stop the game and restart it, then start a new part.
It may be pleasing to some nostalgic Gameboy, and again...
I was going to forget, this game with minimalist style, pays the luxury of lagger on a good config.
Translated by
Microsoft from Spain
Microsoft from Spain
From what I see before it was paid.
I Do Not understand how a game that could have potential end so badly.
Basically the game is summarized in destroying pixels, and TA, that's all. But you will say, something can be done because you have achievements. Pos No, you can't do anything but destroy pixels.
The achievements you give them all at once just start the game (1K, 10K and 100K) destroyed as well as destroying the first pixel. Then change the color of the palette is another, watch the score online another and then take out 10K scoring, restart the game and gives you the achievement. We Go that the achievements are broken and you give them without fulfilling the conditions. The only one that works is the last achievement that is to use all the powerups that there are (4).
And then what do you do? Nothing, is that it makes no sense to continue playing to destroy pixels if you've already managed to get all the achievements in a matter of 2 minutes. That also the color palettes are changed as you want.
Now, if you have something great, if you have a friend Tocapelotas, you install this game, you start a game to destroy pixels and when you touch bombs or something that destroys many pixels you will hang the computer for a long time. The only thing that is useful is that it serves to annoy hanging the system.
Seriously, unless you want to add another game to the completed list with all your accomplishments, it's not worth even looking at the name. And I feel for the creator but if the game was more complete surely would not give a valuation so lousy.