Average Playtime: 1 hour

PositronX

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PositronX is a Rogue-lite First Person Shooter that emphasizes on strategic fast-paced combat, creative time and movement mechanics and detailed graphical quality, packed into a highly re-playable experience. With basically countless different combinations of Weapons, Implants, Imprints and Upgrades, the game you will play will never be the same twice. What if time stood still when you moved and only advanced when you stopped moving? There are tens of Implants to use in PositronX and they can totally change the way you play the game. Time can be slowed, stopped and rewound, you can fly, wall jump or teleport; space can be traversed in an instant. You can stop bullets in mid air and send them back to attackers or call in help to fight for you. Or just jump into a Black Hole and live for eternity. These are only some of the things you can experience while playing PositronX. PLAY. DIE. REPEAT. In PositronX you will die a lot. Based on the setup you choose to start with and the choices you make during the game, the play-through could be either easier, harder or almost impossible to beat. But don't take it personally if you die often, you are supposed to. There is an ever growing database with information that updates with each run. After a few deaths you should be getting the hang of it and you will be doing a lot better. In the good Rogule-lite spirit, PositronX offers a hand-crafted randomized game experience Current Features Multiple characters to start with each with their own characteristics Player progression system Tens of Implants (fully upgrade-able abilities that your character can acquire, each with their own modifiers) A dozen weapons to choose from (each having two very different firing modes, each with their own modifier) Tens of Imprints to customize your character Hundreds upgrades to improve upon both Implants and Weapons Various levels of difficulty that cater to beginner and advanced players alike Game Modifiers that change the rules of the game Two game stages to play in Game+ Local Leaderboards Retro mode Basically everything we have done is to make sure that the player will always have a new experience; new combinations to try on and options to choose from for countless hours of play. Early Access By the end of Early Access we expect to greatly expand upon existing content while adding new features, adjusting and polishing everything that's already in. More Characters to play with (we are aiming for 10 in the final release) More Weapons (we are aiming to have 20+ in the final release) More Implants (100+) More Imprints (100+) 3 more game stages (5 in total) 10+ new bosses and Elite units (each stage will have at least 3 bosses specifically designed for that stage) 15+ new enemy types Steam Achievements Story and world lore Improved AI, character models and animations Rich sound environment
Platforms
Release date
Apr 27, 2018
Developer
Scorpius Games
Publisher
Scorpius Games
Age rating
Not rated
Website
http://www.scorpiusstudios.com/positron
System requirements for PC
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Win7+
  • Processor: I5 2.4 ghz or similar
  • Memory: 8 GB RAM
  • Graphics: GForce 660 GTX or AMD similar
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: Any Sound Card with 3D support
  • Additional Notes: The game has been tested to run on Intel GPUs as well but for a decent experience use a dedicated known video card
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Win7+
  • Processor: I7 3.4 ghz
  • Memory: 8 GB RAM
  • Graphics: GForce 770 GTX or AMD similar
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: Any Sound Card with 3D support
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Last Modified: Jul 25, 2019
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Translated by
Microsoft from French
Product received for free early access review a few days ago I came across the early-access arrival of an atypical shooter as he opted for a progression based on rogue-like. This is PositronX developed by the Romanian Studio Scorpius game which is therefore available since April 27th in early-access and I propose you to discover my first impressions on this shooter which is rather sympathetic. PositronX takes place in a universe inspired by science fiction, but do not expect to find any history, Scorpius games does not hide it and the slogan of the title gives the tone "play. die. repeat". So the essence of the adventure will be to progress in rather restricted rooms by killing all the enemies that will be found there with the help of a weapon arsenal that grows as we progress as well as new passive and active capabilities to help you in your hard work. The first part begins with a point weapon, an active capacity ("weakness" that temporarily weakens an enemy) and an implant (confers passive capacity). The game also wants to be old school to some extent, basic your life gauge not recharge itself even if a certain passive will allow it to recharge itself. Ditto for ammunition, because if some enemies drop, some rooms contain some items that will provide you (same for health). Once the last enemy of a piece eliminated, it drops more rewards than others and in General, implants will be given to you: these can improve your passive attributes (higher speed of movement...) but also active abilities ( slow time...). Just like changing parts that will give you the choice of choosing to get a new weapon, improving your equipped weapons or getting you to get or improve your passive attributes. PositronX offers a rather simple to understand game experience that finds its limits fast enough. At the moment, there is a lot of work to do so that PositronX does not become excellent. First of all, the combat system lacks fishing, Scorpius game claims to be inspired by fast-FPS, but this does not feel in the gameplay where the movements are slow and not always very intuitive. The AI of the enemies lacks variety because they all tend to rush to the player in a straight line once they have spotted it. It's pretty frustrating at the beginning of the game to get caught hunting by a whole room that is street on the player in Indian file. As it is, PositronX still remains playable since there is not really any dubious bug. The game turning on the Unreal engine 4 offers a satisfactory rendering, even if the artistic direction will not appeal to everyone. At the beginning of early-access, it seems obvious that Scorpius games must mainly work balancing the game to have a smoother and more interesting experience. The question of content is also important, but Scorpius games already intends to bring variation in the style of the different rooms that it will be possible to explore, in the diversity of enemies too. In short, PositronX is a game still draft that take off or will remain only in the State of Chrysalis, it all depends on how Scorpius games follows his game. https://www.youtube.com/watch?v=u7RWy7sgkis
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