Procedural Generation Example
About
A toy program where I slowly try it implement a Wave Function Collapse based procedural generation algorithm.
Current Versions:
Constraints with no patching - Randomly generate tiles based on an initial random seed with value constraints. If no possible value can be filled in, the tile is left magenta.
Controls:
Esc - Exit program
System requirements for PC
Last Modified: May 10, 2021
Where to buy
itch.io