Average Playtime: 1 hour

Puppet Kings

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About

In a world where four races take turns to rule, the people don’t want the current king to step down the throne. However the king will have to overcome The Judges, titanic monsters whose job is to prevent pretenders from ascending to the throne.

The player incarnates the king, a benevolent ruler loved by his people. The bad news is that he is old and out of shape and will need the help of his minions to fight the judges.

In their adventure to keep the throne, the King and his minions will travel towards the ancestors forge, the place where the judges were created. In their way the player will explore a land where fantasy and epicness are the theme.
Platforms
Release date
Developer
Timba Games
Publisher
Plug In Digital
Age rating
Not rated

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8+
  • Processor: Intel Core 2 Duo 2.66GHz
  • Memory: 2 GB RAM
  • Graphics: 512 MB
  • Storage: 2 GB available space

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: Intel Core 2 Duo 2.66GHz
  • Memory: 2 GB RAM
  • Graphics: 512 MB
  • DirectX: Version 9.0
  • Storage: 2 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Puppet Kings reviews and comments

Translated by
Microsoft from Russian
Product received for free I honestly tried to treat the game positively, and spend money on it is not much sorry, but I see shortcomings more than pluses. The Concept of the arcanoid in boss Rush format is quite curious, and it caused the desire to try, but the implementation leaves much to be desired. One of the most praised features of the game in the form of a heap of secret bosses, which are opened in different ways of passing levels, are crossed by the format of the Arcanoids, where it is extremely difficult to control the ball all the time, so most of the passes in fact Repeated. The Roglick elements are not from the word at all and is only in the Permasmerty, no procedural generation or something like that and in the mention is not. Some bosses are very poorly combined with Breakout clones for the following reason. In Case of damage to the boss, the player gets a temporary stun. With such a stun it is impossible to control yourself, and the ball during a typical shootout hell attack, which is at least one of the bosses, and at the same time it is often found in "wounds". Not to mention the fact that there are other game design solutions that do not knit with the gameplay mechanics. Break Quest, laid out on the official website for free still seems to be a much more advantageous offer. More info here: https://vk.com/@hopedozer-puppet-Kings-Arkanoidy-Zahodyat-Slishkom-Daleko
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Translated by
Microsoft from Russian
Absolutely tasteless base arcanoid, with positive feedback from developers/publishers who have 1 to 5 products on their account. There are no Settings at all, while the game logs, showing from 40 to 50 FPS. The Management is inconvenient, inaccurate and simply unpleasant in sensation. It is impossible to Calibrate, of course. The Size of the level is very small, looks like a port with an android. That's Exactly how it's played. We have bosses Instead of classic tiles. Is that cool? No, it only means that the levels are much smaller than the standard 100. The same Reaxxion at times better. Design lousy, the study of bosses also does not shine, it was possible to learn at least u Epic Boss Fighter 2. A Meager amount of bonuses that can not be pumped. It is not just below the modern skirting board, it is also below the level of the long outdated Luxor and Zuma. Graphics colorful, cartoon, but have to deliberately reduce the resolution of the PC screen, so that will not be so beautiful. Some battles are held in 15 seconds, others torment 5 minutes. Balance! It is Absolutely not clear what parts on the screen physically exist, and which are background scenery. The same goes for the pieces of bosses-sometimes those are just voids through which the ball flies, and another time it is already invisible walls, beating that at a random angle. It was Done under the kazuals-amateurs, but in any way not to a wide audience. The Development of the genre does not contribute and even tries to give at least a normal level of quality. I Had the impression that before the author's development came the idea of a kind of ' ' Hey, such games are not in vogue for a long time, and well--Ka Svarganyu, and will take off. " It Didn't take off.
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