Q*bert
About
Q*bert is an arcade game developed and published by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective is to change the color of every cube in a pyramid by making the on-screen character hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character.
The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was then further developed and implemented by Davis. Q*bert was developed under the project name Cubes.
Q*bert was well received in arcades and among critics. The game was Gottlieb's most successful video game and among the most recognized brands from the golden age of arcade video games. It has been ported to numerous platforms. The success resulted in sequels and the use of the character's likeness in merchandising, such as appearances on lunch boxes, toys, and an animated television show. The character Q*bert became known for his "swearing", an incoherent phrase of synthesized speech generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy.
Because the game was developed during the period when Columbia Pictures owned Gottlieb, the intellectual rights to Q*bert remained with Columbia even after they divested themselves of Gottlieb's assets in 1984. Therefore, the rights have been owned by Sony Pictures Entertainment since its parent Sony acquired Columbia in 1989. Q*bert appeared in Disney's computer-animated film Wreck-It Ralph under license from Sony, and later appeared in Columbia's live-action film Pixels in 2015.
System requirements for Atari 5200
System requirements for Atari 8-bit
System requirements for Game Boy
System requirements for PlayStation 3
System requirements for NES
System requirements for PC
System requirements for Atari 2600
System requirements for Commodore / Amiga
Q*bert reviews and comments
The game is just Quill=Bart jumping around and marking some squares some color, and his objective is to mark'em all. Very ambitious. That's Queue/Bork for you.
But wait! There's a twist! Some... Uh... Weird glob things are trying to stop him just because! But they go away when he completes all squa- nevermind there's more now.
Damn it Cool~Bard, just, get a gun or something. Geez.
Overall, rating out of 100:
Story: 0
What even is Gillbert? Who are those blobs? Why does he even want to paint the squares in the first place? Is he insane? AM I INSANE?
Those are answers you'll never have the answer for, except the last one, the answer being yes definitely.
Gameplay: 10
It was fun, kinda. Eh it was okay. Alright fine it was mediocre. OKAY GOD IT WAS AVERAGE. AAH YOU KNOW WHAT? I ADMIT, IT WAS SO-SO.
Ugh you just can't give a rest huh?
Graphics: 1
The squares changed color.
Sound/Music: 0
Pretty standard old game experience. Play game, turn deaf.
That leaves this game with a color-changing square 11 out of 400.