Quality Aversion (Justin Forkey)

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About

This was one of the first games I developed using audio as the main tool for the game. 

The objective of the game is to finish each rooms puzzles while listening to the "developers" talking about your progress through said levels.

Role: Programmer

Challenges: Getting audio to sync up correctly with player actions. Solved through further research into Unity's audio system and learning about interrupts and coroutines.

A beginning level  game designed for GAM 365 at DePaul University.

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Justin Forkey
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Not rated

System requirements for PC

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Quality Aversion (Justin Forkey) screenshot, image №1929289 - RAWG
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Last Modified: May 13, 2019

Where to buy

itch.io