Quality Aversion (Justin Forkey)
About
This was one of the first games I developed using audio as the main tool for the game.
The objective of the game is to finish each rooms puzzles while listening to the "developers" talking about your progress through said levels.
Role: Programmer
Challenges: Getting audio to sync up correctly with player actions. Solved through further research into Unity's audio system and learning about interrupts and coroutines.
A beginning level game designed for GAM 365 at DePaul University.
System requirements for PC
Last Modified: May 13, 2019
Where to buy
itch.io