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Gameplay. There are two realities in the game. You must pass the level, moving between them. Reality is not identical, objects and their position in different variations of the same room are different. You must find a way out using these differences. Device. To easily navigate through reality, you will have a special device. It will repeat all your movements in another reality and will show you on the surface of the mirror. With the help of it you move between realities. What awaits you. The game has portals, pressure plates, buttons, moving platforms that will improve your gameplay. Portals serve to work between realities. They are located in different places in the premises. And through them you can see where there is another portal in another reality. You can find boxes. They activate different mechanisms. Boxes can move between realities. The buttons also interact with different mechanisms. In some cases, you need to get to them. Parkour in two realities, too, will not let you be bored.
Stail Group
Stail Group
Age rating
10+ Everyone 10+

System requirements for PC

  • OS: Windows 7/8.1/10 (32/64-bit versions)
  • Processor: Intel Core i3-4340 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: 1 GB DirectX 9
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
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Last Modified: Aug 28, 2019

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Quanect reviews and comments

Translated by
Microsoft from Russian
Stumbled upon the game, having read a couple of articles on the canon (in the steam it was not yet-it was only in the form of a concept). Intrigued, asked a couple of questions to the developer, then found in the steam, added to the Viš and waited. At the time of the appearance of money was not, asked a friend to donate it (well, not at all). Played-liked even more, though at first and there were technical problems, Toleralno played only on Minimales. Now The game is screwed (however critical bugs were not initially-so, optimization). Actually the game itself-3D platformer, its chip-a special device that allows you to switch between two worlds \ measurements (they look almost the same, but the structure of the level-the location of platforms \ Doors \ Passages in the walls). Something similar was used in the 2D Giana Sisters Twisted Dreams. Also, this device allows you to see the second dimension, being in the first and vice versa (look into the void and see the hanging in the air platform-so you need to jump and have time to switch) Its price is definitely (especially as similar games to put it mildly not that Would be a lot-the closest known to me analogues is not Portal or antichamber, as one would think; and Giana Sisters Twisted Dreams and Dimension Drive-they have the same idea with two independent measurements, adjusted to 2D). Well played with the mouse \ Keyboard and the controller. Well, and wait for the release of the most probably cool game with similar mechanics-Miegakure (I hope that it will still come out).
Translated by
Microsoft from Russian
Looking for games similar to Portal 1.2 and The Talos Principle and stumbled upon Quanect. The Game is rather a concept, so consider it as a concept, not a full game. There is no Plot yet. Just passing levels. At The stage of the concept to this claim is not at all. The Point is to pass a level (room) from door to door, using 2 realities. The Reality is switched by means of the device, the character finds at the beginning of the first level. Of The Pros-the game addictive. I Want to pass and pass new levels. If There is a good plot, as in the above mentioned games, graphics and interesting levels, will be very cool. Of the minuses-a very large instrument of vision of the alternative reality)) This reduces the usability of the game. Sometimes It is not possible to immediately determine in what reality you are. And dimming the screen in another reality is not the best way to label it. We have to do something about it. The Levels are more sharpened by agility movements and jumps, instead of logical decisions. Still, I want to think more about how and what to use than to run and jump. I, so far, stopped at the 6th level and very tedious at the end of the level to jump from the fan to the rotating track, which consists of 3 sections and leads to the exit. This lowers the interest in the game. For Sure, in the game the levels will be bigger, longer, so here in Portale was strongly lacked the speed of the character, ie walking and running (SHIFT + W) and the approximation of objects through the mouse wheel. In General, I do not regret that I spent only 29 rubles. (less than half a $). I advise Everyone just try to play))) Want to see a full version with interesting, logical levels, excellent storyline and graphics. I will buy it.
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