Average Playtime: 2 hours

Quantum Conundrum

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Quantum Conundrum is a first-person puzzle-solving game developed by Airtight Games. The director of the game, Kim Swift, was a lead designer of a game called Portal.

You play as a nephew of a brilliant scientist who is unexpectedly sent to stay with his uncle. The Professor is working on an experiment that goes not according to the plan. The scientist can't get out of a pocket dimension and the house you were staying in is now shattered across four dimensions with different properties. You have to get everything back together.

The player is able to run, jump and interact with several in-game objects. It is possible to die from hazardous liquids, bottomless pits, falling down from a great height or getting killed by lasers. The levels in the game are represented as the rooms of the house. The objective of each level is to find the exit door and get to it.

The players can manipulate the rooms traversing through the dimensions. Each dimension has its own physics. For example, in the Fluffy dimension, the objects are much lighter than normal. Players can access only one dimension at a time.

Release date
Airtight Games
Square Enix
Square Enix
Age rating
10+ Everyone 10+

System requirements for PC

  • OS:Windows 7 SP1
  • Processor:Intel Core 2 Duo 2.2 Ghz / AMD Athlon x2 64 3800+
  • Memory:2 GB RAM
  • Graphics:GeForce 8800 GT 512 MB / ATI Radeon HD 2900 512 MB
  • Hard Drive:1.75 GB HD space
  • Sound:DirectX9 compatible sound card
  • OS:Windows 7 SP1
  • Processor:Intel Core 2 Duo 3 GHz E8400
  • Memory:2 GB RAM
  • Graphics:nVidia GeForce 9500 GT / ATI Radeon HD 2900
  • Hard Drive:1.75 GB HD space
  • Sound:DirectX9 compatible sound card
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Last Modified: Sep 17, 2019

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      Quantum Conundrum reviews and comments

      The dimensional puzzles are pretty good but the platforming is pretty bad.
      Translated by
      Microsoft from French
      Do you have the soul of a mad scientist? Or do you prefer to be the Guinea pig of many experiments more dangerous than the others? Do you like to manipulate objects that can kill you at any time? Exploring parts filled with deadly traps? This game is made for you! Quantum conundrum is really a very advanced puzzle game. The universe (graphic and sound) is really great; the puzzles are very interesting and require attention at all times. It's really a pleasure to play, and I can only advise him.
      Translated by
      Microsoft from Deutsch
      Ingenious Puzzles with an interesting Game Idea! The Alternation between the different Diminishing ions works great and you need some Brain Lard to solve the later Puzzles in particular. In addition, the Humor of the Game is not close to that of Portal 2, but many of the Jokes are very funny. All that is not Necessary are the jumping passages that are really annoying In the End, which are very inaccurate and for which you need an incredible TIming. And the End is also disappointing. However, ha me ds game 5-6 Hours well entertained and the Credit Song was also great:)
      Translated by
      Microsoft from Deutsch
      The Game Mechanics are a nice Idea and at first still quite entertaining, but over time you lose their Appeal, while the Degree Of Difficulty increases and enters the frustration area from a certain Point in time. Unfortunately, you don't have to puzzle a lot in this Game, if you just don't expect it. The Main Aspect is to jump around and act often quickly, as well as at the right Moment ... The story is quite inconsequential, Tension remains at Ground zero ... You have to like the Comic Graphics to keep in your Mood. The Setting is equal: Furniture, Safes, Dispensers, All look the same throughout ... And you probably already have to have a Child'S humor to find the Monologues funny ... Had expected far too much from the Game ...
      Translated by
      Microsoft from French
      Those who like to manipulate the physical engine (gravity, mass, time) will be served! The concept is excellent, and we find ourselves in a kind of sand box, with an optimal technique. Because in fact, we rediscover the game with a scoring that will make you dig the households to optimize the resolution. Also imposing a number of dimensional changes is also very good for thinking differently. On the other hand, the big black point, of course subjective, is that it gives evil to the skull, in the proper sense! At first I had leaned for the FOV set to 110 by default hum... It is still possible to reduce it but not below 85... There is a serious problem of proportion and level design. I want to be a kid, but we really feel like an Lilliputian. And some particularly cloisonné levels, are in the end quite oppressive, we find ourselves, in these sections, with permanently a wall under the nose. Unconventional architecture, with this problem of FOV and perspective, causes a horrible soup and at times. Despite this it is well worth the shot.
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