Average Playtime: 18 hours

Race Track Builder

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About

Race Track Builder is a software design tool that has a simple, easy to use interface that allows you to build fantasy race tracks or use Google Maps data to create real-life terrain and roads.

For examples of the current features take a look at the TUTORIALS.

Keep track of development on Facebook ... https://www.facebook.com/racetrackbuilder

Free Upgrades

Additional functions that have already been added:

  • Expansion Packs - more textures, materials and objects have already been added since the initial release and more content is on its way.
  • Objects - trees, signs, barriers, pit stands, cones, tyres, fences - all can now be added into your track.
  • Complex Objects - parent-child relations create a more complex object with greater variety.
  • String-Objects - Make long lines (strings) of objects and quickly move them about as your design evolves.
  • Start/Pits/Timing Positions - Set Grid/Pit positions and Timing Gates that are exported to AC.

Additional functions will be added as free upgrades as they are developed. Many of the BTB functions will be integrated into the new interface and many entirely new features are planned as upgrades occur each month.

  • Objects - more content and improved interface
  • String-Objects - more content and align-to-track tool
  • Walls - edit the cross-section and customise the look of walls.
  • Intersections - pre-textured sections will make intersections a cinch.
  • Expansion Packs (Xpacks) including additional textures, materials, objects, string-object and cross-sections definitions.
  • ... and much more.

RTB exports to the Autodesk FBX format which can then be loaded into 3d modelling tools for export into games with a little more work. This opens up RTB to more game developers and this in turn will generate more RTB content (XPacks) for people to use across all types of games. In time export direct to game may be added for some titles but initially the focus is on supporting many titles.

The first title with specific support is Assetto Corsa with materials and shaders created to replicate the shading used. The landscape uses Multilayering shading with support for direct modification of the underlying texture. When targeting Assetto Corsa the export prepares the objects ready to be imported into the AC Editor, generating the Configuration file so that materials and textures are applied as they appearred in RTB.

More information ... http://www.racetrackbuilder.com/

Like on Facebook ... https://www.facebook.com/racetrackbuilder
Platforms
Release date
Developer
Brendon Pywell
Publisher
Brendon Pywell
Age rating
Not rated
Website
http://www.racetrackbuilder.com/

System requirements for PC

Minimum:
  • OS: Windows 7 or later
  • Memory: 4 GB RAM
  • Graphics: 512 MB
  • DirectX: Version 11
  • Storage: 300 MB available space
Recommended:
  • OS: Windows 8 or later
  • Memory: 8 GB RAM
  • Graphics: 1 GB
  • DirectX: Version 11
  • Storage: 1 GB available space
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Last Modified: Apr 22, 2019

Where to buy

Steam

Race Track Builder reviews and comments

Translated by
Microsoft from Russian
As soon as I saw this product on "Torrentah", I was very skeptical about this program, the old interface, nothing is clear. Having Bought the version of this program, I was convinced of the opposite. After watching the Training Videos from the author, as well as having read a couple of forums, I understood...... Perhaps This is the best program to create tracks, for our favorite, racing Simulators. It Is this program that offers Yuzeru a full freedom. I highly recommend this product for purchase. What is your route, how long, what width, what height, depends only on your imagination, as well as time. P.S. At The time of writing this review, I spent 60 hours, and also made 1/6 of my project, and more specifically: Ehra-Lessien Test Track.
Translated by
Microsoft from French
POSITIVE: this software I touch it pretty well! very convenient for the creation of road in the mountains, not too complicated to use, getting in hand fairly fast, possibility of creating XPack "texures" (I have not yet test!). Map size 37Km/37Km Max!! Recover coordinates and relief from GoogleMAP NEGATIF: but of course there are many corectives to do! still some BUG, like joining the parts of the roads more easily, or the car passes through the road! (I can solve the problem, but this is very emball). impossible to "SMOOTH" when you resume a relief from Google map?? just multiply poligones! Shame! and the curves of objects (stone wall, fences), no colision? I pass through? lack of shortcuts keyboard "lol": CTRL + Z, CTRL + A....! conclusion: it remains very handy, good circuit creation software for the fans of Asseto Corsa, and rFactor! BUT waiting for a day!
Translated by
Microsoft from Norsk
I bought this program a while ago to learn how to make tracks for games. It had little content and seemed rather limited. So limited, in fact that i learned to use blender instead and kind of wrote this off as a poor purchase. Im glad i did not ask for a refund because when i checked back yesterday (out of curiosity mostly) I noticed significant improvements. Things ran smoother, features were better and there was a new xpack that gives you most of the stuff you need to decorate your first tracks. The creator obviously works hard to make the program better. Its still an unfinished product (its not claiming otherwise either) but in its current state i can recommend it to anyone wanting to make tracks for assetto corsa and not wanting to wrestle with basic geomertical and geographical issues in blender. At this point its great to make a track's layout and adding basic trackside objects before exporting it to blender for custom objects and polish. It also has lots of potential to become something that allows you to circumvent blender completely. Good job!
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