Average Playtime: 4 hours

Railway Empire

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About

In Railway Empire, you will create an elaborate and wide-ranging rail network, purchase over 40 different trains modelled in extraordinary detail, and buy or build railway stations, maintenance buildings, factories and tourist attractions to keep your travel network ahead of the competition. You’ll also need to hire and manage your workforce if you want to ensure an efficient train service, whilst also develop over 300 technologies ranging from mechanical improvements to the trains themselves to workplace infrastructures and advanced amenities as you progress through five eras of technological innovations.
However, you can’t just build and research your way to the top – the competition never sleeps, and to keep your business on track you’ll have to survive against up to three rival tycoons. To get to the top you may have to resort to more cutthroat tactics as you attack and sabotage your opponents through raids and industrial espionage.

System requirements for PC

7 / 8 / 10 (64-bit only)
Processor: Intel Core i5 2400s @ 2.5 GHz or AMD FX 4100 @ 3.6
Memory: 8 GB RAM
Graphics: nVidia GeForce GTX 680 or AMD Radeon HD7970 or better (2048MB VRAM or more, with Shader Model 5.0)
DirectX: Version 11
Storage: 7 GB available space
Sound Card: DirectX Compatible Sound Card with latest drivers
Mouse, Keyboard

System requirements for Linux

Ubuntu 14.04, 16.04 or later
Processor: Intel Core i5 2400s @ 2.5 GHz or AMD FX 4100 @ 3.6
Memory: 8 GB RAM
Graphics: nVidia GeForce GTX 680 or AMD Radeon HD7970 or better (2048MB VRAM or more, with Shader Model 5.0)
Storage: 7 GB available space
Mouse, Keyboard
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Last Modified: Sep 10, 2020

Where to buy

Epic Games
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GOG
Xbox Store
Steam

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    Railway Empire reviews and comments

    Translated by
    Microsoft from Deutsch
    After feeling countless Hours in Economic Simulations, also other Representatives from Kalypso, here is a small Assessment of a 08/15 Player: Railway Empire is very easily accessible from the very first Minute, the Menu guide comes in its Presentation Maximum As given standard, which in this Case is by no means negatively assessed. It is simple, partly self-explanatory, and where not, extended by Assistance. The complex Depth of a transport and Economic Simulation is made easy to penetrate here even the most inexperienced Player. The Structure of the Campaign is logically comprehensible up to the current Point and is interesting to lovingly designed, but here too the Player must bear in Mind that this Very campaign is not the Heart Part of the Game, but only in one Pretty story packed, which teaches "Basic Craftsmanship," so that you can then let off steam outdoors Game, the Scenarios or even in Model-making Mode. Graphically, as is customary With many Simulations, it is "healthy home cooking," so nothing that leaves your Mouth open from Bombastic effects, but this has a Game that can score for a long Time with Depth and a lot of Tinkering on the part of the Player also not necessary. Here you are not chased from Scene to Scene in a dramatic Tension curve, the Game thrives on the Scroll Factor, it thrives on the Fact that you can sit back even once a relaxed track when a new Track is built, the train Lines are created And finally the Steam Refresher pretty Watching through the Landscape rumble and-ideally-your own BIlanz then continues to grow and continues into the Sky. Let's Move on to The Construction of The line and The creation of the Train Lines. The Construction Of the Route, like the Creation of Lines and the planning of freight and Passenger Flows, has been simple and self-explanatory, but thus no less successful. As easy as it is to Create the first Routes, the Nicer it Becomes to screw around at individual Sections when there are more complex Combinations of Routes, Routes and Signalling environments. Here, a color Marking of the individual Routes on the Rail Terrace would have helped villy, the only black-and-white representation can sometimes confuse a bit, but can be mastered with some Practice and the Resulting experiences. The Economic System is simple and comparable to the older Port Royale, Venice or Patrician parts. Each City, as is well known, has a limited Number of available industries and thus goods available for Transport in addition to passenger and Mail volumes. Supply Nugmakers are distributed through the Map, the Logistics are then logically the Part of the Player. Here, if you hand over the Development of a City itself, whether out of a temporary Lack of Money or simply out of Disinterest, there are some minor Logic errors in the Emergence of the local Industry. I have observed several times how in a City surrounded by, for example, The wood and assembly industry, Breweries or Textile Companies suddenly emerge, although in the traditional Way the raw Materials required for this do not enter the City. The Other Way round, Steel Mills are built in a Region characterised by Arable farming, which can be dangerous, because it has to remodel or remodel existing Routes dozens Of Times, here it might have been better to make the Creation of processing Plants something To be traceable and not random-controlled. Apart from That, the Game is quite suitable for Fans of the Generes or even for Beginners. Compared to Transport Fever, for example, Which I personally lost Pleasure too quickly, Railroad Empire does, on the one Hand, much less in terms of the Complexities that it does, but in my Eyes it makes it much better. It's a more colorful, and those who like the Graphic style, prettier version that, while not quite as much Brain Lard as the Part I compare it to, is more accessible, all-eat entertaining and simply more relaxed. In the end, it's just Fun to tinker with your Railway Slab and watch the Trains go around. Only real Criticism, or rather Wish: Please extend the Map scenario to include a European and perhaps even an Asian Component, at present one can unfortunately only let off steam in North America, which is really varied in terms of the duration nciht .
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