Rapid Evolution
About
Each time you die, you will gain a property from the enemy that killed you.
Controls are A and D for Left and Right and Space to Jump. The mouse can be used to aim and fire later in the game.
Rapid Evolution, death is only the beginning.
This is the first first game I have ever made. It is intended for the GameDev.tv game jam. I challenged myself to make all the art assets for this game. I am really happy with the way the Tilemap came out. Creating and animating my silly little pixel characters was a lot of fun. I have never used Libresprite before or made any animations, so it was great to learn about.
This is not a serious game, hopefully it will make you smile. A short but challenging platformer, it gets easier after each death.
Note: There is a minor problem with the ending. The player is meant to be pulled up into the beam of light, but it looks bad in WebGL. I have no idea why and there is no time to work it out. It's a shame because it looks really cool in Unity.