Ray (Fruitcake Studios)
About
The story of Ray takes place in the Woods of Lumina, a magical neon forest populated by bright coloured foliage and plants, protected by its guardian mage - Ray the Raccoon. Awoken to discover that his once gentle and kind plant friends possessed by hostility, he goes on a journey to free his friends from the evil spell controlling them and restore his beloved woods to its previous glory.
Ray’s journey will start in the Neon Ruins, ancient stone architecture highlighted by neon energy that houses various puzzles. Once he makes it to the Woods of Lumina itself, he will discover that the once radiant forest now has just a faint glow, and will have to face off his plant friends whose appearances too have been altered by a foreign magic. He will need to traverse through various different coloured areas of the woods and ruins to reach his goal.
A game project by Fruitcake Studios, created for our 3rd year professional project
Gameplay Video
Trailer
Team
Glenn McCombie - Producer & Gameplay Programmer
Annie Voikok - Character Artist & Audio
Lara Sadhu - Animator
Linda Vet - Environment Artist & UI Artist
Kai Duncan - Programmer
Fraser McGinn - Programmer & VFX Artist
Danny Cluskey - Design & Audio
Jiahao Liu - Design
Credits
Gordon Brown - Tutor
Torch Light Sound Effect - https://freesound.org/people/lollosound/sounds/124369/
Fire Crackle Sound Effect - https://freesound.org/people/lollosound/sounds/124369/
Font - https://www.dafont.com/the-lima.font