Reflection of Mine
About
Reflection of Mine is a dark puzzle video game about the dissociative identity disorder. The entire game takes place in the broken mind of Lilly Witchgan and the goal is to discover who is real – Lilly herself or one of her many personalities. The plot will tell us about her many minds and how are they fighting each other.
During the game, the player controls two characters at the same time and one of them repeats the actions after another. If the player turns left – both of the girls will go left, if the player turns right – both of them go right, if one dies – the other is buried with her. The difficulty is in finding the exit of the map, which is separated into two different parts. Maybe one of the girls will see only flowers in front of her, but that doesn’t mean that there isn’t a trap before her second personality. You will find a variety of traps that bring diversity into the game mechanics.
Here, madness is represented as it really is – Lilly is a foreigner in her own body and her memory is broken into pieces by the other personalities. She can’t remember many hours of her life, even days, months and years. Her live is a broken puzzle and we are here to help this girl.
- More than 10 hours of gameplay.
- Story driven psychological game.
- 55 unique puzzles with big variety mechanics.
- 10 stages of arcade mode.
- Original soundtrack.
- More than 10 unique personalities.
- Perfect way to challenge your mind.
- Use gamepad, keyboard, mouse or touch to play.
The game was developed by one person – Slava Gris who combined his art skills with his knowledge of psychology and programming to bring to life Reflection of Mine. The soundtrack is provided by Expecte Amour whose music inspired Slava to create this dark world of madness.
During the game, the player controls two characters at the same time and one of them repeats the actions after another. If the player turns left – both of the girls will go left, if the player turns right – both of them go right, if one dies – the other is buried with her. The difficulty is in finding the exit of the map, which is separated into two different parts. Maybe one of the girls will see only flowers in front of her, but that doesn’t mean that there isn’t a trap before her second personality. You will find a variety of traps that bring diversity into the game mechanics.
Here, madness is represented as it really is – Lilly is a foreigner in her own body and her memory is broken into pieces by the other personalities. She can’t remember many hours of her life, even days, months and years. Her live is a broken puzzle and we are here to help this girl.
- More than 10 hours of gameplay.
- Story driven psychological game.
- 55 unique puzzles with big variety mechanics.
- 10 stages of arcade mode.
- Original soundtrack.
- More than 10 unique personalities.
- Perfect way to challenge your mind.
- Use gamepad, keyboard, mouse or touch to play.
The game was developed by one person – Slava Gris who combined his art skills with his knowledge of psychology and programming to bring to life Reflection of Mine. The soundtrack is provided by Expecte Amour whose music inspired Slava to create this dark world of madness.
System requirements for macOS
Minimum:
- OS: Mac OS 10.7+
- Processor: 2 GHz dual core
- Memory: 2 GB MB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
System requirements for Xbox One
System requirements for PlayStation 4
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: Dual Core 2.4 Ghz
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- DirectX: Version 10
- Storage: 500 MB available space
Last Modified: Dec 30, 2022
Where to buy
Steam
Xbox Store
PlayStation Store
Top contributors
Reflection of Mine reviews and comments
Translated by
Microsoft from Spain
Microsoft from Spain
Early Access Review To See, the game is fine. Its mechanics are interesting and despite its apparent simplicity ends up breaking the head and history is not bad. Besides the atmosphere both in the game and in the story help a lot to get into the game.
The only problem is the gameplay, is a game where the importance of "where I am and where is the ' other self '" is vital. It Is often that you make movements that make you unable to make any sequence of movements that will allow you to go to a certain place and you Are forced to kill yourself. It is Also common to have done a lot of moves to reach a certain point and die (which are not few times) or get stuck you have to go back and do the same sequence of movements. A couple of times it doesn't matter, but repeat the same sequence 5-10 times or even more if you are one of those that as it gets frustrated it becomes more impulsive. Checkpoints help, but they're not enough.
It Is still in advance access and is not yet finished, but that's why I would ask that in all worlds tubiese the ability to go back and part that can be back when you died to get to the point before dying. Also that if you have stepped on a checkpoint and you leave the game give you the opportunity to either start again or return to the checkpoint. Finally I would like that some levels are focus more in that you think how to reach a certain point to follow a fixed sequence of movements.
There Are three things that would help to reduce the frustration generated by the game, helping to get more into the game and that in turn would not "make the levels easier" but as before, is more, I encourage you to make difficult levels. There are few times I wanted to continue playing but the frustration took away the desire and had to close the game.
I Would be thankful to have in Spanish.
So Yes, I recommend it, but only if you are a person who has tolerance to frustration. Otherwise, Compratelo Once the advance access is complete and they have fixed it.
Translated by
Microsoft from Russian
Microsoft from Russian
If you want To BREAK YOUR BRAIN, please.
This is a quick overview.
And now it's normal.
I will not touch the Plot at all.
-------------------------------------------------Are you a beast like that?
This is an old school game. If you want a smooth increase in complexity-well... There's something like that. But from the beginning you are thrown into hardcore and then, the difficulty increases as the Super Hexagon-Hard, Harder, Hardest, Hardestest, Hardestestest, Hardestestestest.
No kidding.
If you are going to go straight to the game on "Nevrozye" (which I do not recommend to do)-get ready for a brain storm. After half of the game will have to sit with a blotknoth and record all the options of moves, otherwise-the entire level at first (and yes, the restriction on the walkers, too). So, go through the game first on the simple mode, there are no restrictions on the walkers.
Uh, what's the game all about?
In essence, it is a puzzle-walker, with emphasis, mainly, on the first. In The beginning you will not be very much new mechanics, but the farther you advance-the more you have to think and calculate (fortunately, the main mechanics of each particular chapter in the next chapter will not meet).
You have to control TWO or THREE characters at the same time. All obey the same commands, and perform them simultaneously, so you have to sweat to deliver all the "heroes" in their seats in each level.
It is difficult, not I bet. But even more difficult-to pass the game itself.
Plot? Highlights?
I won't tell You. Read the description of the game, or buy it, but I will say at once-the plot of the game is quite difficult.
On The main points-the graphics in the game is quite pleasing to the eye, but the delights do not spoil. It's Quite atmospheric.
The Sound is also quite high quality.
Geimpley-10 \ 10 Difficulty-it'S OVER NINE THOUSAAAND!!!!!
Graphics-8 \ 10 Soundtrack-8 \ 10 Plot-10 \ 10 Total score-9 \ 10.
Z. S: Generally-10 \ 10, but I decided to ignore the complexity. And even a little parting-a lot of time do not pass, brains will creak.
Z. S: Go through the game yourself. You are welcome. Let me and a Little help write a guide to all levels in Steam, but you will get much more fun by turning the levels yourself.