Average Playtime: 6 hours


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Celeste is a platformer about climbing a mountain, from the creators of TowerFall.
Explore a sprawling mountain with over 500 levels bursting with secrets, across 8 unique areas. Unlock a hardcore Remix for each area, with completely new levels that will push your climbing skills to the limit.
Madeline can air-dash and climb any surface to gain ground. Controls are simple and accessible, but super tight and expressive with layers of depth to master. Deaths are sudden and respawns are fast. You'll die a lot, but you'll learn something every time.
Meet peculiar characters and climb through a personal story of breaking through your self-doubt to find yourself, set in the present-day Pacific Northwest. Uncover the mystery of the mountain's power and outrun your reflection on your journey to reach the top.

Release date
Matt Makes Games
Extremely OK Games
Matt Makes Games
Age rating
10+ Everyone 10+

System requirements for PlayStation 4

System requirements for Nintendo Switch

System requirements for Linux

System requirements for macOS

  • OS: Snow Leopard 10.6.8, 32/64-bit
  • Processor: Intel Core i3 M380
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
  • Storage: 400 MB available space

System requirements for PC

  • OS: Windows 7 or newer
  • Processor: Intel Core i3 M380
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 10
  • Storage: 400 MB available space

System requirements for Xbox One

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Last Modified: May 17, 2021

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Nintendo Store
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Celeste reviews and comments

i love this game but god its so fucking hard
«Blew my mind»
«Constantly dying and enjoy it»
making mental illness my bestie
«Blew my mind»
«Constantly dying and enjoy it»
Celeste is a punishing platformer with good character development.  You will die over and over again, but the sense of accomplishment in victory will feel earned.  One of the better 2D games I’ve played in recent years.  
«Constantly dying and enjoy it»
This is only the second platformer that I finished and It feels so satisfying to finish finally ( after 17 hours).  The story made it feel a bit more than levels stuck together and that is amazing. playing on a controller is a bit wonky as it is hard to always go cross dash or horizontal dash. Everything else about the game was exceptional.
«Blew my mind»
«Can’t stop playing»
Concise Review:
A well made platformer with very challenging and creative puzzles that somehow managed to not be frustrating even though I died hundred of times on every level. The story was way more insightful than it had any business being.

Journal Style Review:
I never play 2D platformers but I’m going to give this one a shot. First 30 minutes were alright. 

Just finished chapter 3. I heard that this game was somehow related to some type of mental health and I can see what they are talking about. The short interactions with characters are well written and pretty on point a lot of the time. Not necessarily saying anything that’s ground breaking, but its talking about depression and self hate and the negative ways we can often think about life and people. The symbolism is right in your face a lot of the time but so far I’ve found it very effective.

The challenges themselves have been reasonably entertaining, again I don’t typically play these types of games. The question will be how often am I frustrated Vs how often I feel that sense of accomplishment from sticking a series of moves. So far the frustration has been minimal even though I died 183 times during chapter 3. The checkpoints have been frequent enough to limit the frustration. I also often feel the deaths are my mistakes.

I don’t think this will be a sit down and play for a long time game. I think 30 mins to an hour and that’s all I would need per session.

Chapter 4 was difficult but quite fun. That ending with the feather breathing was actually pretty cool.
This game has surpassed my early expectations. I wasn’t sure I was going to like this game. Especially since I disliked braid so much. This is much better. 

I got stuck in chapter 5 which was frustrating because I didn’t know where to go. I had to google it eventually and the answer made me feel a bit dumb. Still, it’s always a bummer when you have to google where to go in a game.

I’m impressed by the platforming gameplay. I’m enjoying it more than I thought I would. This isn’t saying a ton since I had very low expectations. But it has surpassed them. This is a fun little game to play 30 mins here and there.

I just finished chapter 6. It was my favourite so far. Wow these platforming challenges are getting difficult but incredibly satisfying. I’m really quite impressed. Somehow they (for the most part) havnt made me frustrated yet even though I die a bunch. The game has a great feel as well. The story is touching. It actually is a beautiful game if you listen to what it has to say. I didn’t think I’d feel that way.

Beat the game. It’s the greatest 2D platformer I’ve ever played. I think it’s the only 2D platformer I’ve played (not counting Braid, only played for like 40 mins and didn’t like it), but I can still see why it got such great reviews. Surpassed my expectations for sure. The B+ score is because platformers are low on my favourite genre list. This game was exceptional and I would recommend to anyone who actually plays a lot of platformers.

Final Score: B+
«Blew my mind»
«Just one more turn»
This.....is the best game I've ever played
«Blew my mind»
«Just one more turn»
The mountain climbing adventure of Celeste is magical and perfectly addresses really intimate topics. Madeline's trip is accompanied by beautiful music and extremely difficult platforming. The base game isn't too challenging, but post-game content is brutal and spikes in difficulty to the nth degree.
very nice
«Constantly dying and enjoy it»
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