Retribution (Team Vega)
About
Retribution is a singleplayer, science fiction based real-time strategy game where you command a dying race seeking peace, or vengeance. Trade, raid, mine and battle your way through an unforgiving solar system ruled by those seeking to destroy you. Manage resources, upgrade your units, and interact with special events. In Retribution, every choice matter...
The game is made for PC, with both a Web build and a downloadable build available.
The game was made using the following programs: Unity, Plastic SCM, Visual Studio, Maya, Substance Painter, Substance Designer, Photoshop and Audacity.
Team Members:
Product Owner, UI Designer and Game Designer - Alex Uray
Project Manager and SCRUM Master - Oliver Svensson
Lead Game Designer and QA - Florian Ritter
Game Designer, Sound Designer and QA - Ronja Jakobsson
Lead Artist, 2D Artist, Concept Artist and UI Artist - Helena Sångberg
3D Artist - Elena Kappler
3D Artist - Theodor Jensen
Lead Programmer - Elliot Padazakos
Programmer - Daniel Gligorov
Programmer - Simon Zeidan Mellkvist